Hiho,
I am developing a line tower wars map since some time and there I have got a tower which uses the glaives in the following picture:
As you can see one of the three blades is always under the ground and I can't fix this by increasing the model height as it is a structure.
So I need to fix the "stand" animation of this model by increasing the model height by default and by removing the swing on the animation.
However, I don't have any plans how to do this and got not enough time to study model making so I am requesting this model edit here. =)
Of course the person would receive credits for the model edit.^^
The only limitation is that the new model (after the model edit) has got a low file size ...
Besides this problem I have got a question.
You can see that the tower in the picture has got a ground texture.
Is it possible in wc3 to replace the ground texture by a self-made one?
I have made a custom building ground texture and imported it with the correct path:
ReplaceableTextures\Splats\L_HumanUberSplat_mip1.blp
However, it doesn't seem to work. :-/
Does anybody know why or is this not possible in general?
Robbepop
I am developing a line tower wars map since some time and there I have got a tower which uses the glaives in the following picture:
As you can see one of the three blades is always under the ground and I can't fix this by increasing the model height as it is a structure.
So I need to fix the "stand" animation of this model by increasing the model height by default and by removing the swing on the animation.
However, I don't have any plans how to do this and got not enough time to study model making so I am requesting this model edit here. =)
Of course the person would receive credits for the model edit.^^
The only limitation is that the new model (after the model edit) has got a low file size ...
Besides this problem I have got a question.
You can see that the tower in the picture has got a ground texture.
Is it possible in wc3 to replace the ground texture by a self-made one?
I have made a custom building ground texture and imported it with the correct path:
ReplaceableTextures\Splats\L_HumanUberSplat_mip1.blp
However, it doesn't seem to work. :-/
Does anybody know why or is this not possible in general?
Robbepop
Last edited: