- Joined
- Feb 4, 2009
- Messages
- 1,314
I needed some wall model for my map so I searched the model section and found one
unfortunately it did not have any animations so I thought: "hey, making special effects was kinda easy so animations should be, too"
and since magos' is a pretty badass tool I managed to make something which looked good enough for me but only in the editor
when I tested it ingame I had these problems:
-birth/build animation ends too early (what's the perfect time scale for this?)
-death animation is much too fast (however it looked perfect in magos)
-stand animation emits mass particles
I was unsure how to disable the emitting of particles in the editor but I got it down to 4 per second which looked like nothing
however there are like 200 ingame
unfortunately it did not have any animations so I thought: "hey, making special effects was kinda easy so animations should be, too"
and since magos' is a pretty badass tool I managed to make something which looked good enough for me but only in the editor
when I tested it ingame I had these problems:
-birth/build animation ends too early (what's the perfect time scale for this?)
-death animation is much too fast (however it looked perfect in magos)
-stand animation emits mass particles
I was unsure how to disable the emitting of particles in the editor but I got it down to 4 per second which looked like nothing
however there are like 200 ingame