i am asking how to insert potrat model i cannot find art-model-portrait can anyone give me screen shot were it is
You don't insert it anywhere in the Object editor, if that's what you're asking - as I wrote, as long as that portrait model has the _Portrait suffix and shares the same name as the main model, the game should automatically use it.
e.g. If you import a model, let's call this model "demon", then the import path is:
- demon.mdx (nothing else - no Textures\demon.mdx, that is just a big no no)
- demon_Portrait.mdx (again, no path).
now you for example take Footman unit and change it's Art - Model from Footman to "demon.mdx", nothing else.
Now when you select this new unit in game it should have correct portrait (demon_Portrait.mdx).
To conclude:
1) You have 2 models, one is the _Portrait file of the other model.
2) Import both
3) Change Art - Model to the main model
4) In game, if you did everything correct, the _Portrait file should be shown automatically when you select unit with the changed model.
@Nichilus:
For the "animation" method, you can have talking. The animation just needs to be named "Portrait Talk". After all, that is how the wc3 determines which animation to use for talking with the portrait model too.
Yeah, I know something like that is possible, though I always thought it wastes resources, if you make the main model also talk (or make a more detailed head, etc.)
I thought that the reason for the "Portrait" animation in the main model was for doodads (or anything else which does not talk), while the _Portrait file was for units - not that it would be limited like that, but I thought it's simply better memory-wise.