Footman16
Community Manager
- Joined
- Jul 14, 2012
- Messages
- 3,667
Hey guys, I've been doing a little work on reforging my Lordaeron's Legacy campaign but I've also started work on a High Elf campaign for which the first mission is fully finished. Said campaign will cover Cataclys/Mists of Pandaria lore including the expelling of the Sunreavers from New Dalaran.
It is the mission covering the expelling of the Sunreavers I have a basic outline for what I want for the map but could use a little help with ideas for how specific level mechanics work.
So to start you have both your heroes in a section of the city separated from your base however one hero has a diamond of summoning-type spell to summon reinforcements should they need them and they are the ones going around arresting the Sunreaver "citizens" whilst being harassed by Sunreaver's attacking them and attempting to help them escape ala Malganis in the Culling. Your base will be periodically attacked to keep things interesting.
However I wanted to make the mission tense by adding a timer to it. One idea I had was a series of Silver Covenant bases that are inaccessible that the Sunreaver's are slowly fighting through to reach Veressa Windrunner which if they do she is killed and its game over.
Another idea would be to make you lose if they help too many Sunreaver's escape.
Another issue I'm wondering about is what system to use for the expulsion of the Sunreaver's themselves should I go along the Culling route of you attacking them until they're subdued at which point they get teleported to prison. The Sunreaver's will rather teleport them away, or should I go with something different?
I'm very keen to hear peoples' ideas
It is the mission covering the expelling of the Sunreavers I have a basic outline for what I want for the map but could use a little help with ideas for how specific level mechanics work.
So to start you have both your heroes in a section of the city separated from your base however one hero has a diamond of summoning-type spell to summon reinforcements should they need them and they are the ones going around arresting the Sunreaver "citizens" whilst being harassed by Sunreaver's attacking them and attempting to help them escape ala Malganis in the Culling. Your base will be periodically attacked to keep things interesting.
However I wanted to make the mission tense by adding a timer to it. One idea I had was a series of Silver Covenant bases that are inaccessible that the Sunreaver's are slowly fighting through to reach Veressa Windrunner which if they do she is killed and its game over.
Another idea would be to make you lose if they help too many Sunreaver's escape.
Another issue I'm wondering about is what system to use for the expulsion of the Sunreaver's themselves should I go along the Culling route of you attacking them until they're subdued at which point they get teleported to prison. The Sunreaver's will rather teleport them away, or should I go with something different?
I'm very keen to hear peoples' ideas