Following Problem:
Sometimes (just sometimes) after a Map test i get a Critical Data loss resulting in more than 50% of the Game Data lost.
Its always but 1 times Custom files i can reintegrate, and I am used to test and reload the map afterwards to evade this Problem.
But as said, 1 time was other.
After testing, all files were still in place, so i continued working and saved.
After a 2 Month brake, i realized al changes I made to one race (UD) were canceled, and i had to do everything again.
As for my experience, I've heard of similar Problems and that this is standard in WEU, but i would really like to finish this map sometimes, and this bug isn't really helpful with this.
Is there a way to stop this?
It already damaged a trigger i can not reintegrate without making a third of the map new (unit variables), so I had to leave this one out. It wasn't my intention to make a Melee map :| .
Well, any ideas?
Sometimes (just sometimes) after a Map test i get a Critical Data loss resulting in more than 50% of the Game Data lost.
Its always but 1 times Custom files i can reintegrate, and I am used to test and reload the map afterwards to evade this Problem.
But as said, 1 time was other.
After testing, all files were still in place, so i continued working and saved.
After a 2 Month brake, i realized al changes I made to one race (UD) were canceled, and i had to do everything again.
As for my experience, I've heard of similar Problems and that this is standard in WEU, but i would really like to finish this map sometimes, and this bug isn't really helpful with this.
Is there a way to stop this?
It already damaged a trigger i can not reintegrate without making a third of the map new (unit variables), so I had to leave this one out. It wasn't my intention to make a Melee map :| .
Well, any ideas?