• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Missile system edit

Status
Not open for further replies.
Make missiles be something like "Divine" or some other unit target you're not using. Add Inmolation with small range to all missiles and available targets only Divine and Not Self.

There, Missiles will kill each other with their inmolation (i'm not sure if Inmo damages units with Locust tough)

Alternatively, for every missile in the game, pick every missile and check if the picked missile is in front of the first one. This would require a heavy loop inside a loop, inside a periodic 0.03 seconds trigger.
 
Status
Not open for further replies.
Back
Top