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Missile "Enabled " ?

Level 5
Joined
May 8, 2020
Messages
87
Is there a way for me to give each ranged unit a skill called Barrage "3 way attack" that still keeps the "base" Missile Attack " without having to create multiple "Barrage" to create different "Missile"
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Level 45
Joined
Feb 27, 2007
Messages
5,578
Not directly. You could use a missile/projectile system to simulate the effect but that doesn’t seem like less work. How many different barrage abilities do you want?

Updated WC3 installs could maybe use the field natives to change the projectile art field for each instance of the ability when they acquire the ability. But I’m not sure such a field will be properly updated post-addition because it’s not a level field.
 
Level 5
Joined
May 8, 2020
Messages
87
Not directly. You could use a missile/projectile system to simulate the effect but that doesn’t seem like less work. How many different barrage abilities do you want?

Updated WC3 installs could maybe use the field natives to change the projectile art field for each instance of the ability when they acquire the ability. But I’m not sure such a field will be properly updated post-addition because it’s not a level field.
I have a lot of heroes that use "Barrage" so I want to optimize having to create a lot of "Barrage"
so according to you it has the unique ability to give all ranged units the only "Barrage" ability but still keep the "original" Missile ?
Or must we create a "Barrage" for each unit?
 
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