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Missile Command III v2.2

Submitted by ikillforeyou
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
help from KAmaKAziIMman and CS credits to Kolf_Banan and Elidan_Evil_X on this map you have to destroy the other teams HQ to do this you build Storage silos/ refinerys to increase you gold max and missile silos to attack or towers to defend. This map features Many future combat missiles and future technologys i hope you enjoy + fixed icbm not so cheap anymore (this map is protected) and no i didn't make mc II v2 it was a map i inproved just to say i would of asked the author for permession but it was ananomous so i couldent



Keywords:
United States of America, Soviet Union/USSR, Missle Defence, Tower defence, east vs west.
Contents

Missile Command III v3.3 (Map)

Reviews
Moderator
19:30, 16th Jun 2008 Septimus: Good Point [+] Sheep also become a missile ? amazing!!! Bad Point [-] Seem the forces had spelling error, it spell americe instead of america. But maybe I am wrong. [-] Crystal spawn like mad, causing a...
  1. 19:30, 16th Jun 2008
    Septimus:

    Good Point

    [+] Sheep also become a missile ? amazing!!!

    Bad Point

    [-] Seem the forces had spelling error, it spell americe instead of america. But maybe I am wrong.
    [-] Crystal spawn like mad, causing a major lag. Consider as a bug due to the lag.
    [-] Harvester should had a limit

    Overall - 3/5
    Rejection

    Reason of rejection : the crystal spawn too fast, this map is almost unplayable and very lag if you are playing with a less amount of player.

    Please fix the spawn rate of the crystal to avoid a major lag that could cause the map unplayable.

    Sorry to reject it and thank you for your cooperation.
     
  2. hookah

    hookah

    Joined:
    May 1, 2008
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    Icbm makes the game bad...
     
  3. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
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    Resources:
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    :eekani: real competitor to my map!!!

    I try it later when I got time. Hopefully it isn't crap... :grin:
     
  4. Coke8Ate8

    Coke8Ate8

    Joined:
    Mar 11, 2008
    Messages:
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    hey ikillforeyou! it's me Ae0n! XD
     
  5. DrazharLn

    DrazharLn

    Joined:
    Nov 29, 2007
    Messages:
    368
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    Did you also make this map? Because if not you should say that you based it on someone else's map.
     
  6. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
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    Resources:
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    Resources:
    5
    Ok, I've tried this game. Using the units movement speed does also work well instead of a laggy move script. But otherwise the map was below my expectations.