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Miss You, Zwiebelchen

Discussion in 'Gaias Retaliation ORPG' started by unifreshman, Jul 19, 2019.

  1. unifreshman

    unifreshman

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    as mention above,
    just miss you and care about the developement of gaias...
     
  2. Zwiebelchen

    Zwiebelchen

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    I'm not MiA.
    Still waiting for the day in which the new standard editor becomes usable for vJassers.

    I will probably never have the time to create something as huge as Gaias again, but I am very willing to create a smaller, more intricate rpg experience. With less hardcoded content and more replayability by using procedural generation. Think of Diablo, but with holy trinity combat mechanics and a focus on group play and spell synergies.
     
  3. S0ulseeker

    S0ulseeker

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    I would still love to see Gaias completed with D3. It just seems a shame to have it unfinished when it's so close to completion :( But I'll support your future maps regardless. WC3 Reforged won't be much longer!
     
  4. Jumbo

    Jumbo

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    As always, I agree S0ul. Man this map, been playing it for 10 years. First version 2009. It would be a shame to not give a proper end to this epic.
     
  5. Zwiebelchen

    Zwiebelchen

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    Probably not going to happen. I could potentially rush a version out the door, but it would never be the level of quality I am satisfied with, as all the changes to the editor and bugfixes might have probably introduced new nasty bugs that people would dislike.
    I had many things planned for D3, like cinematics and quests unfolding the story of the floating island, giving the game a proper story conclusion. But doing all that stuff would simply be too much work with too little payout in the end. I would have to cut all that and focus only on the bosses and mobs in there. And that would be a shame. I don't want to end the game on a low note. Especially when there will be a load of new map releases using the new, modernized assets that would look amazing compared to the sub-par quality standard that was 2009 WC3 standards.

    Give it some time. When Reforged comes out (and the dust settles around the release of WoW Classic), I will definitely work on something fresh again. I have many great ideas detailed out that makes for an interesting multiplayer experience that I for a change actually want to play, because it hasn't existed in the MMO ecosystem yet.
    I took inspiration from many great games and condensed them into a single concept that I find very appealing both in terms of potential character play and replayable content.

    I know this sucks. But its the only thing I can offer.