Hey there!
This is pretty advanced i guess, so please no very obvious suggestions
I've been having problems finding information about this for the past few days, but i really want to make it work. So, heres the problem:
I figured i wanted to change a lot in my custom interface for my wc3 map, so i decided it'd be cool to not show gold, lumber and supply, since i don't need them in my map. I only found one way to change those, and that is by changing the color values in the UI\MiscData.txt. So i modified it like this:
Which should change the gold text color to plain black, so rendering it invisible. (right?)
Now that i imported this file, i saw that nothing changed. It seems like this file and some other very relevant files (for example the blps for the xpbar and loadingbar) simply can't be imported to the game by the import function in the editor, but are instead loaded from the mpq everytime (for cheating detection and stuff i guess?).
That's why for a last try i read a tutorial about mod *.exes with bound-in mpqs.
Created the mpq but still everything the same old way, nice white colored letters.
So, my question, is there a way to implement files like the MiscData.txt into custom maps (not modifying my own war3.mpq)?
Thanks, hope somebody can help with this
Ah, btw, it's a single player map, so no need to be Bnet-compatible or in size.
This is pretty advanced i guess, so please no very obvious suggestions
I've been having problems finding information about this for the past few days, but i really want to make it work. So, heres the problem:
I figured i wanted to change a lot in my custom interface for my wc3 map, so i decided it'd be cool to not show gold, lumber and supply, since i don't need them in my map. I only found one way to change those, and that is by changing the color values in the UI\MiscData.txt. So i modified it like this:
Code:
[Misc]
// gold text data
GoldTextColor=255,0,0,0
GoldTextVelocity=0,0,0
GoldTextLifetime=2
GoldTextFadeStart=1
Which should change the gold text color to plain black, so rendering it invisible. (right?)
Now that i imported this file, i saw that nothing changed. It seems like this file and some other very relevant files (for example the blps for the xpbar and loadingbar) simply can't be imported to the game by the import function in the editor, but are instead loaded from the mpq everytime (for cheating detection and stuff i guess?).
That's why for a last try i read a tutorial about mod *.exes with bound-in mpqs.
Created the mpq but still everything the same old way, nice white colored letters.
So, my question, is there a way to implement files like the MiscData.txt into custom maps (not modifying my own war3.mpq)?
Thanks, hope somebody can help with this
Ah, btw, it's a single player map, so no need to be Bnet-compatible or in size.