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Minerals are invlunerable cant collect

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This is Echo Isles, the most played War3 melee3 map on many places. I worked on it for 4-5 hours to make it as close as possible to War3 after converting it as a legacy map. Of course I made it SC2 style with 2 ramps - one where you actually go out and the other is blocked by Rocks - nothing hard, Blistering Sands is made that way. Natural expansions are strictly according to the way they appear in war3, no additional resources. Many games end at 15-20 minutes so this is not a map where you have to fast expand. Naturals are rich minerals but you need to destroy rocks, so rather a late expansion map.

So to this map I placed minerals on the map and players cant gather them x( cause they are invulnerable lol.. This must be something retardingly easy but do you know what might be the problem? (I mean without having to use triggers to make vulnerable)
 
You could set it so that your 'Spell' - "Gather" can target invulnerable units? I'm not too sure but it has to be something like that...
 
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