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Mind Control System V1.01

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This is a system which supports completely redundant, save and MUI mind control effects.

Features:
-Sfx all the way (at the start of the mind control, while the mind control (2 possible sfx attached while the mind control with 2 different attachment points) and after the mind control). All SFX which are at the start or at the end attached are attached on the origin.
-Flexible duration.
-leakfree and very very effective (1000++ units at the same time (tested)).

~redscores

and credit to paladon for his index system idea.

FIXED in 1.01: ALL BUGS, you can NOW wildly cast on every unit it over and over again, you cannot mind-control a unit if it is already mind controlled.

Keywords:
System, Mind Control, MUI
Contents

Mind Control System (Map)

Reviews
23:02, 8th Feb 2009 Hanky: Advice: 5 points are the highest rating and 1 point is the lowest rating. Documentation: 3 Visual Effects: 5 Triggering: 4 Idea: 3 Total: Simple but nice system. Well the script seems to be leakless...

Moderator

M

Moderator

23:02, 8th Feb 2009
Hanky:
Evaluation

Rating Points
Advice: 5 points are the highest rating and 1 point is the lowest rating.

Documentation: 3
Visual Effects: 5
Triggering: 4
Idea: 3

Total:
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Rating Comment

Simple but nice system. Well the script seems to be leakless and MUI. But the periodic time could be bigger maybe add a check of "0.1" or something but 0.01 I think is not needed. Also I saw no documentation how to import your system, you should really add that. Else you done a good job, I just can recommend to use this system if you searching something like this.
Advice: If you didn't understood my rating or if you maybe have questions because you don't know how to fix bugs or leaks etc. You can always send a private message to me. I will answer as soon I got time.
 
Level 4
Joined
May 6, 2008
Messages
77
It's like 7/10 bugging I guess you needed to add some wait ... Seconds cuz Sometimes I get the unit for a minute with the group control or I get one when I select 2 or it works for 2 seconds
Still I Like the idea of group control reminds me of Yuri [RA2]
 
Level 21
Joined
Aug 9, 2006
Messages
2,384
I am at the moment fixing it heavily, and it is useful, if you want MUI mind controls...

I will work on it.

FIXED AND NEW VERSION UPLOADED.

I hope it does not bug anymore....

PLEASE download this version, I made small changes which absolutely removed ALL bugs, but I didnt change the version to 1.02.
 
Last edited:
Level 5
Joined
Oct 28, 2008
Messages
41
Damn, i created my own version of mind control, but it didn't even come close to this quality!

I can't find any bugs. It works perfect. I will use it in my HeroArena/RPG map: Hero Islands.

Thank you! Keep up the good work mate! :grin:
 
Level 3
Joined
Mar 13, 2009
Messages
63
redscores, good job man! This can be very useful! 5/5
 
Last edited:
Level 3
Joined
Jan 18, 2012
Messages
26
Okay hey this mind control has bug. i did a spell like that but way shorter trigger and working same as yours, okay never mind that bt... tere i a probem: if used on enemy hero, it changes the ownership back to original owner after 10 seconds is passed, but when it does that, warcraft thinks its another hero trained, and if a player had 2 heros before , and one is mind controlled, he cant get 3rd hero bcause warcraft thinks he already has it.
 
Level 13
Joined
Dec 12, 2021
Messages
147
Hey!
I don't know if the creators of this spell are still alive but I would like to say some flaws that it has or in particular one that I notice, and I am making this criticism more than anything so that they can improve the ability since I would like to implement it on my map but with such failure is very difficult to do. The flaw is that when I throw it on a kodo beast and try to EAT an enemy unit (the player who owns the kodo beast) it gets stuck and kicks me out of the game. I don't know if they can do anything to fix it or at least make units under this spell unable to cast their own spells.
 
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