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MFW need AI

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Level 5
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Jan 18, 2007
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Map Name: Matrix Footman Wars v0.1a
Creator : Matrix
Stage : alpha
Features : laggless, balance (in future will be), 8 races
Map Type : Footmen Wars

I've created Footman wars, so they need AI.
Also u map need beta-tests.

Changelog v0.1
Better landscape
Added string "total cost" to all receipes
Added new item
 

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Level 6
Joined
May 27, 2007
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Every (30 seconds)
Set (newrace) 1-7
If Then Else
If (new race is equal to (3) than)
Replace (home) with (nightelvesE5)
Set (home) = last created unit

If Then Else
If (new race is equal to (4) than
Replace (home) with (ordE5)
Set (home) = last created unit




Every once in awhile (make it random for each player, so computers don't send all their units out at once) order the computer to send all but 10% of their units + hero out to an enemy base.
The hero uses default AI I believe.

It isn't that hard; if you have trouble with that, than your map (and it probably already doesn't) deserve anyone taking even one minute of their time playing it.

So why should anyone even take the time to test this out? What's so special about it?

I want to have 3 type of difficulty and good AI, because I think Foot without Ai isn't Foot.
Coming from a kid who can't even spell 'you' and tells us we need beta-testers to test an offline feature (why would you want computers online?)
 
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