• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

MFW need AI

Status
Not open for further replies.
Level 5
Joined
Jan 18, 2007
Messages
59
Map Name: Matrix Footman Wars v0.1a
Creator : Matrix
Stage : alpha
Features : laggless, balance (in future will be), 8 races
Map Type : Footmen Wars

I've created Footman wars, so they need AI.
Also u map need beta-tests.

Changelog v0.1
Better landscape
Added string "total cost" to all receipes
Added new item
 

Attachments

  • MFW 0.1.w3x
    147.9 KB · Views: 62
Last edited:
Level 6
Joined
May 27, 2007
Messages
186
Every (30 seconds)
Set (newrace) 1-7
If Then Else
If (new race is equal to (3) than)
Replace (home) with (nightelvesE5)
Set (home) = last created unit

If Then Else
If (new race is equal to (4) than
Replace (home) with (ordE5)
Set (home) = last created unit




Every once in awhile (make it random for each player, so computers don't send all their units out at once) order the computer to send all but 10% of their units + hero out to an enemy base.
The hero uses default AI I believe.

It isn't that hard; if you have trouble with that, than your map (and it probably already doesn't) deserve anyone taking even one minute of their time playing it.

So why should anyone even take the time to test this out? What's so special about it?

I want to have 3 type of difficulty and good AI, because I think Foot without Ai isn't Foot.
Coming from a kid who can't even spell 'you' and tells us we need beta-testers to test an offline feature (why would you want computers online?)
 
Status
Not open for further replies.
Top