Transfering my custom spells to a new map is turning out to be a real pain. :x I'm using the WEU Enhancer to import and combine w3a, w3s etc. files. But I end up getting this terrible problem. Abilities and other objects all use unique identifying numbers, whatever they are called, like A001 and and IaAC. You can see them when you "display values as raw data". I'm sure you pros know what I'm talking about.
Anyway, what happens is, say I have a hero with an ability A001 in one map, and I'm combining it with another map that has a different spell refered to as A001. Now when I'm playing the map and I try to use the hero's A001 ability, lets call it Beam of Death, instead it tries using the A001 spell that was already in the map, say Aura of Happiness.
Since I am dealing with hundreds of abilities, units, items etc that have all become hopelessly mixed up, I can't fix this by hand. All the imported object data is there, its just been reassigned a new XXXX number. I must find another way to combine these maps in a way that doesn't destroy things!
Anyway, what happens is, say I have a hero with an ability A001 in one map, and I'm combining it with another map that has a different spell refered to as A001. Now when I'm playing the map and I try to use the hero's A001 ability, lets call it Beam of Death, instead it tries using the A001 spell that was already in the map, say Aura of Happiness.
Since I am dealing with hundreds of abilities, units, items etc that have all become hopelessly mixed up, I can't fix this by hand. All the imported object data is there, its just been reassigned a new XXXX number. I must find another way to combine these maps in a way that doesn't destroy things!