Yeah, thx for replying, it was great but sadly doesn't worth playing with random ppl before patch. It's hard to get names now because there is no way to get full list of spells. If there is one I will provide all names.
One of rather insane spells was death fumes, tho I didn't mention it. But it is deadly poke.
You may not be interested whole lot in my balance ideas but I have master in hots team league.
Grom is marked as ranged.
Steal vitality is rather insane.
Percentange mana regeneration passive gives you enough renegeration from 1st level to cast kinda any other 2 other spells on cd.
Hm... forget about recipe with wrong ingredient, looks like my friend who found it didn't find the jungle shop.
Togglable spell is not ulti, its basic from magic shop I think.
I ll try to get spell names by restarting with 9 bots.
Blood letting has really weird description.
Repulse Nuisance gives +2 armor comparing to great fortitude 150-600 hp.
Overpower ultimate is worse than
deep wounds passive.
Mjolnir recipe mentions gloves of haste with cost 800.
With unholy presence you can regenerate mana by no manacost no cd spells like manashield.
P.S.:
Percentage mana regen is concentration.
I think you can use kinetic charge by toggling mana shield.
Enrage tooltip is unclear, only mana cost scaling is written.
Fighting gloves have claws of attack misspelled.
Mjolnir recipe doesn't mention itself and looks like it doesn't need gloves at all.
Restore chakra has typo, man instead of mana.
Looks like deep wounds doesn't work.
To glory is insane, it's kinda best heal in game with great AS buff.
Heartstoper curse doesn't mention its duration.
Domination is like 99% useless. It may be slightly useful at late stages of game in current state but other spells just let u instawipe whole pack usually or get enough AS/damage/heal to ignore tower armor.
Magic curse has 240 manaburn and damage on lvl 1. Most of your aoes have that values on lvl 4. With that amounts of mana burned on lvl 1 (and in general) it would be quite OP even if will only burn mana and be hero targeted single target spell. With 20 damage and mana per sec it is still like 2nd best aoe damage spell in game while having manaburn, low cd and manacost.
Laguna blades doesn't mention its damage.
Some spells like cannonball don't worth leveling them beyond 1 at all. I mean if concentration 1st level is enough to sustain full mp for the rest of game, cannonball gets tiny damage bonus for increased manacost. To be more viable to level than not to it should have aoe scaling from level or something like that. In fact it has damage per mana value lower than laser beam ultimate which compensates that by high level. So once you get aoe on 1 lvl of spell further leveling is only viable with almost unlimited mana.
Repulse Nuisance gives armor compared to strength of arm.
I am pretty sure bugged armor passive is seal of protection.
To balance you should in general find out what is valuable in spells. For example offensive spells have at least this aspects:
- burst damage. (alpha damage)
- poke damage. (dps + range + manacost)
- multiple targets/aoe.
- crowd control.
Spell should either be good in one thing or average in 2-3. If it is one of best in game in several aspects it gets OP and kind of auto win. You may consider it having e.g. 0-10 points in each with good value of 15 total.
P.P.S.:
Bots did neither bought items nor selected spells, not sure if that's how it's supposed to happen.