- Joined
- Jul 25, 2005
- Messages
- 573
An addition I'm adding to my RPG is mercenaries, atm they work nearly perfect.
Mercs work from 2 Dummy skills and 1 normal skill, each skill having 55 levels (The max level of a hero in the RPG)
When you purchase a Merc the levels of these skills are automatically set to your heroes level. (EX. Level 9 hero buys a Merc, the skills are set to level 9)
The 2 Dummy skills increase the life of the merc and the damage. The normal one is a regular skill.
Now atm the dummy damage skill and the normal skill work, however the life skill only works at level 1 and does not give bonus life at any other level.
I used the Bonus Life Gain item skill for this (To keep it from having an icon and such) I've had an issue with this spell in the past but it was on a hero so I substituted it with a Str gain, since Mercs are normal units however this wouldn't work.
Is there a solution to this? Other than individually turning the spell into 55 seperate spells and triggering it to remove the previous one and add the new one.
Mercs work from 2 Dummy skills and 1 normal skill, each skill having 55 levels (The max level of a hero in the RPG)
When you purchase a Merc the levels of these skills are automatically set to your heroes level. (EX. Level 9 hero buys a Merc, the skills are set to level 9)
The 2 Dummy skills increase the life of the merc and the damage. The normal one is a regular skill.
Now atm the dummy damage skill and the normal skill work, however the life skill only works at level 1 and does not give bonus life at any other level.
I used the Bonus Life Gain item skill for this (To keep it from having an icon and such) I've had an issue with this spell in the past but it was on a hero so I substituted it with a Str gain, since Mercs are normal units however this wouldn't work.
Is there a solution to this? Other than individually turning the spell into 55 seperate spells and triggering it to remove the previous one and add the new one.