Hey guys it seems like I'm missing one leak in this trigger..
Does anyone know where it is and how to fix it? Fixing this leak is crucial because this trigger can run for quite awhile..
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ggmode
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
- Set RandomMarine_Group = (Random unit from (Units in (Playable map area) owned by (Random player from (All players controlled by a User player))))
- Set Position_Point = (Position of RandomMarine_Group)
- Set Temp_Point = (Random point in Region 027 <gen>)
- Region - Center Region 027 <gen> on Position_Point
- Unit - Create 1 RandomSpawnArray[RandomInt] for Player 12 (Brown) at Temp_Point facing Default building facing degrees
- Custom script: call RemoveLocation (udg_Temp_Point)
- Custom script: call RemoveLocation (udg_Position_Point)
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Events
Does anyone know where it is and how to fix it? Fixing this leak is crucial because this trigger can run for quite awhile..
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