- Joined
- Jan 28, 2013
- Messages
- 74
Map Info:
Players start with a melee/altered melee setup, and must build but a base, and then hold waves of enemy units while protecting the town because towns people will transform into zombies on death and aid the zombie forces.
The townspeople will also provide quests that will give important bonuses necessary for survival.
Systems:
Reset System -
Never ending reset system. The game currently can be played over and over and over again without having to re-host the map, simply by player 1 typing "gg". This restores all the units as they were at the beginning of the map, restores doodads/destructibles, and restores all variables.
Random Ordered Levels -
The levels will come in any order, so that the game will be playable over and over again without getting boring. The levels are all scaled using triggers and references to a variable containing the current level as an integer to scale the difficulty accordingly.
Random Ordered Quests -
The quests, like the levels, will come in any order to make sure it has replay-ability.
Screenshots:
Image Description:
The basic town area
Change Log:
Added:
- Terrain
- 1st Mission
- Restart System
Added:
- Townspeople Respawn
- Shops
- Mission Start Delay
Author's notes:
Anyone interested in contributing is more than welcome to and anyone interested in using any part of the map to benefit their own project is more than welcome to. The map is currently playable, but still heavily underdeveloped.
Please play the map and tell me what you think/say what you believe should be done. Thanks.
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