I would like to know is there some existing solutions/building blocks for improved custom melee AI (for a less fragile build sequence and native bug workarounds).
I took a look at AMAI, however I consider it not good for custom melee and would like to look for others.
(AMAI overfit into Melee rules/not designed for customization (beyond some priority values), implementing questionable routines in AI script, doing tricky behavior (with no doc) and with questionable engineering.)
And some AI script questions:
I took a look at AMAI, however I consider it not good for custom melee and would like to look for others.
(AMAI overfit into Melee rules/not designed for customization (beyond some priority values), implementing questionable routines in AI script, doing tricky behavior (with no doc) and with questionable engineering.)
And some AI script questions:
- How to communicate between AI script and trigger?
1-A. How to send message from AI script to trigger?
1-B. Trigger CommandAI() only sends two integer at once, is there anyway to send payloads more efficiently? - Is there a list of known working common.j APIs in AI context? (AMAI is a useful source in this aspect)
- Is it possible to write log in AI context?