Mechanicus Adept

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A faithful of the Adeptus Mechanicus from Warhammer 40k.

No team colour, but you're welcome to edit some in.

For the custom textures, edit the paths and remove 'warcraft3imported\'

Yes, the shoulders do have holes but making the texture two-sided to fix it ruins some of the shading. Look, the arms are connected only by wires, or something

CHANGELOG:
Made the blood a mix of human, undead and demon to give the impression of various chemicals spilling along with blood upon death
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Mechanicus Adept (Model)

Mechanicus Adept Portrait (Model)

Mechanicus Adept Icon (Icon)

Reviews
stan0033
optimizations: recalculate extents and remove unnecessary keyframes Review accepted by Footman16
Neet idea. But I would change this bit. First of all, texture - using your own skin is nice, but I can see their inside through their shoulders. Also, what is with their mouth? They have neckerchief, okay, but that upper part is once again full of holes.

And overall, i do not think I like the look generally. Okay, that is put wrong - most tech priest have hoodies and staff. This guy have nothing... only knife. If it is knife...
Strongly recomend using Necrolyte model from here
During making of tech priest, be not afraid using ingame textures. There are enough textures that can be used in mechanical units, just look at General Franks models.
 
Neet idea. But I would change this bit. First of all, texture - using your own skin is nice, but I can see their inside through their shoulders. Also, what is with their mouth? They have neckerchief, okay, but that upper part is once again full of holes.

And overall, i do not think I like the look generally. Okay, that is put wrong - most tech priest have hoodies and staff. This guy have nothing... only knife. If it is knife...
Strongly recomend using Necrolyte model from here
During making of tech priest, be not afraid using ingame textures. There are enough textures that can be used in mechanical units, just look at General Franks models.
It is not meant to be a full Techpriest, which is why I named it an 'adept'. Using the Necrolyte for a full Techpriest with the skin is not a bad idea though. Making the texture two-sided makes the wires on the shoulders (which is what those are meant to be, not hair) less holey but it also messes up the red tone on the hood a bit. It's not a knife it's a wrench. Idk what you're talking about the upper part of the neckerchief being full of holes, again it's meant to be all techy and wirey.

The in-game mechanical textures didn't suffice for what I wanted in this model but I'm well aware of them. If the model is still not to your satisfaction you're welcome to edit it however you want. I'm just sharing what I've already made for myself.
 
I did what you said using MOP, ticked all the keyframe related boxes, and the model checker still says it's got useless keyframes. Also the filesize has more than doubled.
Th model likely become bigger because MOP converted it to MDL. Convert it back to MDX. When i used MOP it removed the keyframes. MOP is working just fine. Also MOOP generates a copy of the mop with sfuffix _opt, but you likely plugged the same model in the sanity checker resultingf in unchanged errors
 
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Th model likely become bigger because MOP converted it to MDL. Convert it back to MDX. When i used MOP it removed the keyframes. MOP is working just fine. Also MOOP generates a copy of the mop with sfuffix _opt, but you likely plugged the same model in the sanity checker resultingf in unchanged errors
So I think I used the MDLX optimiser, and the resulting model didn't have the unused keyframes but it gave me these warnings (see the screenshot) and it wouldn't open in Magos - but then I opened it in Retera's model studio, saved it, and it's fine? idk. Anyway it passes the sanity check now and works in game so I hope it doesn't have some hidden undetected glitch that'll crash the game
 

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So I think I used the MDLX optimiser, and the resulting model didn't have the unused keyframes but it gave me these warnings (see the screenshot) and it wouldn't open in Magos - but then I opened it in Retera's model studio, saved it, and it's fine? idk. Anyway it passes the sanity check now and works in game so I hope it doesn't have some hidden undetected glitch that'll crash the game
Good job on optimizing the model. Regarding these warning from the screenshot, I suspect because all keyframes were unused so MOP removed them but didnt flip the rotation's state from animated to static
 
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