MDX Camera bug

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KW~

KW~

Level 2
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Feb 7, 2020
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I create a Sprite frame, add cameras to the model. It works, but Blzframesetabspoint() is invalid. When using the model default overhead camera position can be set. I used war3modeleditor to edit MDX. I suspect there are some bugs in the program adding cameras. Does anyone know more about MDX camera? Or just a bug in the BLZ function.
QQ图片20210628204421.png

Here is my setup for the camera.
QQ图片20210628210208.png
 
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