I create a Sprite frame, add cameras to the model. It works, but Blzframesetabspoint() is invalid. When using the model default overhead camera position can be set. I used war3modeleditor to edit MDX. I suspect there are some bugs in the program adding cameras. Does anyone know more about MDX camera? Or just a bug in the BLZ function.
Here is my setup for the camera.
Here is my setup for the camera.