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mdlx converter buggy

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Level 6
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Mar 2, 2006
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306
i believe i have foung a bug in mdlx converter. i know this isn't the place, but as i have no way of contacting guesst directly, i'll just post this here. hopefuly, someone here can contact him or maybe he'll stumble upon the thread...

bug description: the converter makes projectiles light up entire screen on impact (yobguls' converter doesn't mess up the same model)...


  • steps to recreate:
    1: extract abilities/weapons/FarseerMissile.mdx
    2: convert to mdl; rename to FarseerMissile2
    3: convert to mdx (no editing)
    4: import into map
    5: have a witch doctor use FarseerMissile2.mdx as a missile
    6: put one shaman and one witch doctor on the map
    7: delete melee triggers, save and run
    8: order shaman to attack troll. all is fine.
    9: order troll to attack shaman. screwed up missile.

i've read guesst's disclaimer about not using game dlls, but i hope we'll see this fixed...
 
Level 6
Joined
Mar 2, 2006
Messages
306
the bug is still there. i have tried two different missiles, one with mdl editing, one unedited. resulting missile still casts some green light across my entire screen on impact. sorry.

looks like you need to find your warcraft discs. do you want screenshots in the meantime?
 
Level 6
Joined
Mar 2, 2006
Messages
306
i had to take 200 screenshots to hit a few "bugged" frames... a few of them are zipped here (along with a few "non-bugged" ones - with missiles en route). in both cases, bottom tower is attacking the top tower.

good luck finding the bug.
 
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