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Warchasers original map and modified to get the max enemy and level of heros
new hero the deep stalker very powerful but hard gameplay
need 1-3 heros to help the deep stalker
Aded 2 new heros the angel and the ancient paladin
whit powerful abilities
but the enemyes are more powerful and the new bosses
Vengeancekael
Date: 2012/Oct/22 21:05:48
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Reasons:
Lacking Description: Template
Comment:Radicool's comment
[tr]Not Rated
Rules
At the start, there are buildings owned by player 1 which get attacked. You should fix that.
The new heroes you added are far more powerful than the other heroes. This is stupid that some players have strong heroes and some dont. Additionally, the game would be won far too easily with these heroes.
You've added too many bosses. Warchasers already had enough bosses. When you start adding a boss at the end of every hallway, the word "bosses" becomes overused and makes the concept of a "boss" uninteresting.
I (personally) dont think you need custom models for the new heroes. Yeah, custom models are sometimes nice, but there are warcraft 3 models that suit the new heroes perfectly fine, which will decrease the map size for you.
A lot of units are out of place. For example, in the dungeon with the spiders, there are a row or towers. It doesnt make sense to add elven towers to the spider dungeon. Also the undead ghouls at the start of the map sitting beside the human horses, is strange?
There are too many mercenary camps, and in odd places too. A shop can be a rewarding experience for a player in these sort of maps. It takes away from the excitment of spending your money if there are shops all over the place. And the shops are in some odd locations. They just dont "fit in" with the environment.
You also need to add a better map description. Your description lacks interest and there are lots of obvious spelling mistakes.
Overall, it's illogical, imbalanced, and lacks interest. There is a lot of cool things you can do with a war
chasers map, just take some time to think about it, then work on it.
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