Max mana and movement questions

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Heloes Hive Workshop!
I mean to create a turn-based RPG map, and so I have some questions. It is possible that they were already asked on this forum, but I could't find it.

Firslt, is there a way to make unit unable to move? I mean, not stun it or something, but completely delete the ability to move via right-click order. And removing all move icons from interface? If not, any ideas on how to make it work and look good? What I need actually is a normal hero moving around the map, but, when fighting, she will be teleported to the set battleground (hex-based) and made unable to move. But, on her turn, she would be able to use a spell-like ability targeting a free tile after what the trigger would give her her move ability back and order to move to given point immobilising aftewards again.

The other problem is that I mean to make every unit have Action Points which will inable them to use their skills and move. These points would be like mana in normal warcraft. They would have a cap of some sort, but it would be able to give yourself some points with skills or items thus increasing the cap. Getting to the point: is there a way of not showing the max mana on the mana bar? I mean, instead of showing 100/100, the game would simply show 100?

Thanks in advance!
 
Thanks, I'll try this with movement.

Since I can't remove the icons temporarily, can one remove the Patrol icon? Move and Stop are okay. I remember there was something else too, but I can't remember now. I just want to delete the useless ones. Can I do so?
 
I just tested 1 move speed works well.
I'll test 0.
Infact it seems that 1 or 0 doesn't make many changes.
In both case you can turn, cast spell, attack.



That's good to know but did u make sure the unit can't move ? With 1 it will still move. The thing is how long is it supposed to be still ? If the unit isn't supposed to move for a long time then even a 1 movement speed may screw things up. Also does a 0 movement speed actually stop the unit
 
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