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*.max files to *.mdx and some questions

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Level 7
Joined
Oct 8, 2007
Messages
154
I was serching b4 posting and i found nothing so i made a new thread.
I finally have 3ds max
How to convert *.max file into mdx? (know how t convert md2 or ms3d but never heard about conveting max files).

And 1 question i am total n00b in 3d max always used only war3 model editor how can i put a texture on my model in 3d max ?
 
Level 7
Joined
Oct 8, 2007
Messages
154
I think its not working as it shall work i converted my model to *.mdl and when i opend it in war3 model editor it opened it but it was unseen like model of nothing. I tried it with normal cube but it also was invisible maybe i shall put *.blp texture on it but how? And isnt the model color from 3ds max a texture ?
 
Level 7
Joined
Oct 8, 2007
Messages
154
Hmm it is not working because even if i put the texture i cant see the model (dont think its so small)
Im really thankful but can u tell me what else shall i do ?

Im sure that texture is working because i tried blizzard's maybe i shall put more detailed path or sth ?

i made it exactly like that
Code:
Textures 1 {
	Bitmap {
		Image "image.blp",
	}
}

image.blp is renamed sorcess texture putet into the same folder which model is in.

What else should i try ?
 
Level 25
Joined
May 31, 2007
Messages
1,443
sometimes script don't want to export the mesh
like here:
Code:
// 'DeX Version: 0.185m
Version {
	FormatVersion 800,
}
Model "" {
	BlendTime 150,
}
Textures 1 {
	Bitmap {
		Image "",
		ReplaceableId 1,
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode None,
			static TextureID 0,
		}
	}
}

than use Print To Listener in dex script
than go to MAXScript and Open Listener and copy that text to notepad and save as mdl
 
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