• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Mass Teleport

Status
Not open for further replies.
Level 2
Joined
Oct 30, 2004
Messages
8
Hi all i just started using the map editor of wc3 tft and i need some information about the spell mass teleportation. Where can i change the data to make the caster invulnerable while casting? Because i cant find the data in the abilitys section

Tnx in advance

IronCell
 
Level 2
Joined
Oct 30, 2004
Messages
8
The_Raven said:
Without having my WE open, I don't think you can. However, you can make the Town Portal ability a hero spell.

~The_Raven

I saw the spell in the map: Extreme Aos 1.0. But i want the caster invulnerable on spell level 2 and 3 not on level 1. But i couldnt get the information from the map because it was protected. I tried to do it with the townportal but i couldnt find the data that the caster was invulnerable only on spell level 2 and 3.

P.S sorry for my english if it wasnt correct
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
Ok... You can manually make the caster (in)vulnerable. All you have to do is add these triggers:

First trigger:

Event - An unit starts the effect of an ability
Conditions - Ability being cast equal to (your ability)
Actions - Make (Casting Unit) Invulnerable

Second trigger:

Event - An unit stops casting an ability
- An unit finishes casting an ability
Conditions - Ability being cast equal to (your ability)
Actions - Make (Casting Unit) Vulnerable
 
Level 2
Joined
Oct 30, 2004
Messages
8
Daelin said:
Ok... You can manually make the caster (in)vulnerable. All you have to do is add these triggers:

First trigger:

Event - An unit starts the effect of an ability
Conditions - Ability being cast equal to (your ability)
Actions - Make (Casting Unit) Invulnerable

Second trigger:

Event - An unit stops casting an ability
- An unit finishes casting an ability
Conditions - Ability being cast equal to (your ability)
Actions - Make (Casting Unit) Vulnerable

Great ty very much
 
Level 2
Joined
Oct 30, 2004
Messages
8
Daelin said:
Ok... You can manually make the caster (in)vulnerable. All you have to do is add these triggers:

First trigger:

Event - An unit starts the effect of an ability
Conditions - Ability being cast equal to (your ability)
Actions - Make (Casting Unit) Invulnerable

Second trigger:

Event - An unit stops casting an ability
- An unit finishes casting an ability
Conditions - Ability being cast equal to (your ability)
Actions - Make (Casting Unit) Vulnerable

I tried to do this but i couldnt find the event of the triggers and i need to do it so the caster will be invulnerable at spell level 2 and 3 if anyone knows how to do this plz tell me

Tnx in advance

IronCell
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
Ok... I'll try this a little slower.

You base the skill off Mass Teleport but you give it three levels. Now, let's see the triggers once again.

Event - An unit starts the effect of an ability
Conditions - Ability being cast equal to (Yourability)
Actions - If (Level of (YourAbility) for (Triggering Unit) is Greater Than 1) then do Unit - Make (Triggering Unit) Invulnerable)

The Event/Condition are pretty clear, right? Now... As for the if, you can find the if condition at Integer Conditions. Search for (Level of Ability for Unit), changing Ability to the Mass Teleport Ability you made and Unit to (Triggering Unit). As for the invulnerable stuff, search at all unit actions for an action Unit - Make Invulnerable/Vulnerable. Set the unit to (Triggering Unit) and the state to Invulnerable.

Let's go to the second trigger.

Event - An unit stops casting an ability
- An unit finishes casting an ability
Conditions - Ability being cast equal to (YourAbility)
Actions - Make (Triggering Unit) Vulnerable.

The action is the same one above but you just change hte Invulnerable state to Vulnerable. Hope it helped you more this time!

~Daelin
 
Level 2
Joined
Oct 30, 2004
Messages
8
Daelin said:
Ok... I'll try this a little slower.

You base the skill off Mass Teleport but you give it three levels. Now, let's see the triggers once again.

Event - An unit starts the effect of an ability
Conditions - Ability being cast equal to (Yourability)
Actions - If (Level of (YourAbility) for (Triggering Unit) is Greater Than 1) then do Unit - Make (Triggering Unit) Invulnerable)

The Event/Condition are pretty clear, right? Now... As for the if, you can find the if condition at Integer Conditions. Search for (Level of Ability for Unit), changing Ability to the Mass Teleport Ability you made and Unit to (Triggering Unit). As for the invulnerable stuff, search at all unit actions for an action Unit - Make Invulnerable/Vulnerable. Set the unit to (Triggering Unit) and the state to Invulnerable.

Let's go to the second trigger.

Event - An unit stops casting an ability
- An unit finishes casting an ability
Conditions - Ability being cast equal to (YourAbility)
Actions - Make (Triggering Unit) Vulnerable.

The action is the same one above but you just change hte Invulnerable state to Vulnerable. Hope it helped you more this time!

~Daelin

Alright ... i did evrything you asked but it still doesnt work :?
These are my triggers:
First Trigger: Archmage starts an ability:
Events
Unit - Archmage 0006 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Mass Teleport
Actions
Unit - Make (Casting unit) Invulnerable
If ((Level of Mass Teleport for (Triggering unit)) Greater than 1) then do (Unit - Make (Triggering unit) Invulnerable) else do (Do nothing)

Second Trigger: Archmage stops an ability:
Unit
- Archmage 0006 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Mass Teleport
Actions
Unit - Make (Triggering unit) Vulnerable

I hope you can solve this problem]

Tnx in advance

IronCell
 
Level 2
Joined
Oct 30, 2004
Messages
8
Angelusz said:
Actions
Unit - Make (Casting unit) Invulnerable

That must be removed, for that will always make the unit invulnerable. just remove it, and it should work.
Also, make the event for the first one a Generic unit event.

(unit - A unit starts casting an ability)

aah yes it works now ty very much
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
Umm... Vicky, you really didn't read what we were talking about. He knows that he can change the spell's level to 3 and have three levels but that wasn't the problem. The problem was to make the unit invulnerable when it casts Town Portal at level 2 or 3. And what exactly wouldn't work?
 
Level 9
Joined
Sep 8, 2004
Messages
633
Daelin said:
Umm... how's that called in site terms? I don't actually get it... :D Flaming or something?

Edit: Oh yeah Raven, that is correct. Spamming... I will try to rememberit. And so you can see that I don't really like to Spam I've edited my post... :lol:

and that, my friend, is sucking up to moderators.. lol :D
 
Status
Not open for further replies.
Top