- Joined
- Oct 1, 2008
- Messages
- 1,667
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P1
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Events
- Player - Player 1 (Red) Selects a unit
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Triggering unit)) Equal to Bear
- (Unit-type of (Triggering unit)) Equal to Eagle
- (Unit-type of (Triggering unit)) Equal to Forest Spirit
- (Unit-type of (Triggering unit)) Equal to Spider
- (Unit-type of (Triggering unit)) Equal to Stag
- (Unit-type of (Triggering unit)) Equal to Wild Boar
- (Unit-type of (Triggering unit)) Equal to Wolf
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Conditions
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Or - Any (Conditions) are true
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Actions
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Unit Group - Pick every unit in (Units within 650.00 of (Position of (Triggering unit)) matching (((Unit-type of (Picked unit)) Equal to (Unit-type of (Triggering unit))) and ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))))) and do (Actions)
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Loop - Actions
- Selection - Select (Picked unit) for (Owner of (Triggering unit))
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Loop - Actions
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Unit Group - Pick every unit in (Units within 650.00 of (Position of (Triggering unit)) matching (((Unit-type of (Picked unit)) Equal to (Unit-type of (Triggering unit))) and ((Owner of (Picked unit)) Equal to (Owner of (Triggering unit))))) and do (Actions)
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Events
When a unit is selected, units of teh same type within a certain radius of it are also selected.
That is what this trigger is meant to do, but clearly Triggering Unit doesnt fit it. would there be any way of having something along the lines of Selected Unit or any other way of doing this?
UPDATE!
Here
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