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Marvel vs. Capcom SP v1.1

I made this out of boredom after playing Marvel vs. Capcom from PS on my laptop. xD

The hero jumps high with an initial damage of 25 and 2.5 seconds stun to nearby enemy units then dives back down dealing damage. Unit is movable while on its high jump.

The hero summons shadows of itself on a line from the ground then strikes at enemy units on contact to the shadow pushing them back and dealing damage per shadow.

Charges towards the target point then pushes back enemy units on contact while dealing damage in every push.

Releases an intense energy, shocking units within range of the effect forcing units to face the opposite direction from the caster and continuously dealing damage to enemy units in its area of effect. (Channeling)

The hero slashes his way to the target point dealing damage to units that comes within contact.


Added new:
Summons a proton cannon beside the caster and uses it to blast enemy units in a line, front of the cannon.


works with lower patches of warcraft...



Keywords:
marvel, capcom, hulk, wolverine, chun-li, morrigan, captain america, game, ps, action, wild, gamma, silhouette, charge, berserk, barrage, proton, cann
Contents

Marvel vs. Capcom Spell Pack v1.1 (Map)

Reviews
11:59, 16th Jun 2010 Hanky: Your spells are leakless and MUI. The only thing I dislike is the indexing system. But well, your spellpack is fine enough.

Moderator

M

Moderator

11:59, 16th Jun 2010
Hanky:
Your spells are leakless and MUI. The only thing I dislike is the indexing system. But well, your spellpack is fine enough.
 
Triggering4/5

Eyecandy
5/5

Usefulness
4.5/5

Total
4.5/5

I like the spells really much! the ideas... well aren't original(seen movies) but creative in wc3, I like all the spells, i just dislike that Hulk's spell.

That flashing thing is just awesome how the units turn away, and that berserk X cut, man nice.

Good job! :D
 
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