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Marvel vs. Capcom SP v1.1

Submitted by nerovesper
This bundle is marked as approved. It works and satisfies the submission rules.
I made this out of boredom after playing Marvel vs. Capcom from PS on my laptop. xD

Included Spells
Gamma Crush
The hero jumps high with an initial damage of 25 and 2.5 seconds stun to nearby enemy units then dives back down dealing damage. Unit is movable while on its high jump.

Silhouette Blade
The hero summons shadows of itself on a line from the ground then strikes at enemy units on contact to the shadow pushing them back and dealing damage per shadow.

Hyper Charging Star
Charges towards the target point then pushes back enemy units on contact while dealing damage in every push.

Kikou-Shou
Releases an intense energy, shocking units within range of the effect forcing units to face the opposite direction from the caster and continuously dealing damage to enemy units in its area of effect. (Channeling)

Berserker Barrage X
The hero slashes his way to the target point dealing damage to units that comes within contact.


Added new:
Proton Cannon
Summons a proton cannon beside the caster and uses it to blast enemy units in a line, front of the cannon.


works with lower patches of warcraft...



Keywords:
marvel, capcom, hulk, wolverine, chun-li, morrigan, captain america, game, ps, action, wild, gamma, silhouette, charge, berserk, barrage, proton, cann
Contents

Marvel vs. Capcom Spell Pack v1.1 (Map)

Reviews
Moderator
11:59, 16th Jun 2010 Hanky: Your spells are leakless and MUI. The only thing I dislike is the indexing system. But well, your spellpack is fine enough.
  1. 11:59, 16th Jun 2010
    Hanky:
    Your spells are leakless and MUI. The only thing I dislike is the indexing system. But well, your spellpack is fine enough.
     
  2. -JonNny

    -JonNny

    Joined:
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    These Spells are quite simple and not really creative imo

    but thougth they look quite ok for GUI and leakless

    I like the Silhouette Blade effect
    the rest was too much based on SFX´s
     
  3. nerovesper

    nerovesper

    Joined:
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    yea, but it was game based. xD
    Thanks :D
     
  4. lovelyangel

    lovelyangel

    Joined:
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    Lovely spells, ^-^
    I think they need a little atmosphere SFX though. Like in the game. ^o^
     
  5. -Berz-

    -Berz-

    Joined:
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    Resources:
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    Triggering 4/5
    Eyecandy 5/5
    Usefulness 4.5/5
    Total 4.5/5


    I like the spells really much! the ideas... well aren't original(seen movies) but creative in wc3, I like all the spells, i just dislike that Hulk's spell.

    That flashing thing is just awesome how the units turn away, and that berserk X cut, man nice.

    Good job! :D
     
    Last edited: Aug 20, 2009
  6. Dark_Dragon

    Dark_Dragon

    Joined:
    Jul 19, 2007
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    as well like the others said! simple but cool spells! +rep
     
  7. nerovesper

    nerovesper

    Joined:
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    Thanks, :D
     
  8. yeyoxcore

    yeyoxcore

    Joined:
    Mar 16, 2009
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    Very good spells just i need it for my proyect (i like to use your spells for wolverine,wolvenom,morrigan ando others.

    5/5
     
  9. NOSAKIAS

    NOSAKIAS

    Joined:
    Apr 10, 2009
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    Resources:
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  10. X-OMG-X

    X-OMG-X

    Joined:
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    The spells are kinda simple but looks cool. Nice use of effects.
     
  11. smoopa

    smoopa

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    yea i agree the spells are kind of average
     
  12. indoplaygame

    indoplaygame

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    nice spell :)
     
  13. bladerdog

    bladerdog

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    it is about the spells how do you import them??
     
  14. Steel0RaZoR

    Steel0RaZoR

    Joined:
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    Set SB_Damage[SB_Integers[1]] = (175.00 x (Real((Level of (Ability being cast) for SBCaster[SB_Integers[1]]))))

    this does not work
     
  15. smsmroma1

    smsmroma1

    Joined:
    Apr 12, 2013
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    the spells look very cool nice work

    and i`m making another (MARVEL) map

    and your spells helped me ty bro