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[Marvel Civil War] First Mission & Dr. Octopus

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Maybe I posted these two requests in the wrong section ... someone recommended me this, so I hope not to be wrong again :psmile:

The tutorial campaign (of my project) is almost finished, now I have to start working on the First mission...

I need a little help with the triggers...

There'll be 2 AI squads:
1) The firemen: They follow you (if you're pro-registration, otherwise are indipendent) and save the "neutral-passive" victims, except the President and his bodyguard who follow you until you lead them out of the building

2) Policemen: They are "indipendent", they travel a long road to get from Captain America there is a cooldown of 15-20 minutes before reaching him

I'd like to turn this model:
237702-albums7371-picture84666.jpg


Into something like this (with Spider animation and custom Attack Animation):
237702-albums7371-picture84757.jpg


Can anyone help me?
 
1) You can simply order them (Unit - Issue order targeting a Unit) to Follow your character and have regions. Once a specific unit or unit-type enters the respective region(s) (Event: Unit - A unit enters XXX region, Condition: (Triggering unit) Equal to YYY or (Unit-type of (Triggering unit)) Equal to YYY), order them to do something else.

2) I am not sure I understand this correctly. You want them to take 15 minutes until they reach Captain America? Are they visible to the player(s)?
 
Level 5
Joined
Apr 27, 2014
Messages
115
1) You can simply order them (Unit - Issue order targeting a Unit) to Follow your character and have regions. Once a specific unit or unit-type enters the respective region(s) (Event: Unit - A unit enters XXX region, Condition: (Triggering unit) Equal to YYY or (Unit-type of (Triggering unit)) Equal to YYY), order them to do something else.

XXX? YYY? My brain blew! :goblin_boom: but quietly I understand what you mean... Thank you I had not thought.

2) I am not sure I understand this correctly. You want them to take 15 minutes until they reach Captain America? Are they visible to the player(s)?

Yes, but I need more than anything else a trigger for the countdown: a countdown visible while you play... I do not know if I have explained it better...
When the countdown expires the mission is over... You need to reach capitain america before the police (if you're anti-registration) otherwise you must lead the President out of the building before the building collapses... so there will be 2 countdown a shorter for the police and another for Building collapse...

Thank you for attention! :thumbs_up:
 
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