• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Marathon of DOOM

  • Like
Reactions: stan0033
user_offline.gif
user_offline.gif
Marathon of DOOM
by juno

navbits_start.gif
MAP INFO
A simple mini-game base on my puzzle map Labyrinth of Death. It is basically parts of it combined together to make a mini-game. Playing with a friend would be more fun but this is still enjoyable even when playing alone. It can keep you busy while waiting for your Sister/GF/Mother/Friend get dressed.
navbits_start.gif
FEATURES
Choose from 6 options that will set the length of the marathon. It could be a 3 minute run (for pro's) to a 15 minute marathon. Glyph are also available ingame, however they can only be used once. Here's a list of the glyphs available in this mini-game.

Glyph Types and Description
reputation_neg.gif
RED Glyphs reduce speed.
reputation_pos.gif
GREEN Glyphs boost movement speed.
reputation_highpos.gif
BLUE Glyphs heal your hero.
reputation_vhighpos.gif
ORANGE Glyphs act as pathing blockers while sometimes just a warning.
There is also a variety of puzzles included in this map..

Some of them are...
navbits_start.gif
Hallway of Living Statues
navbits_start.gif
Stampede
navbits_start.gif
Invisible Maze
navbits_start.gif
Lightning Pathway and many more...
navbits_start.gif
SCREENSHOTS
Gameplay Screenshots

Living Statues

Elevator Trap

Gate Trap

Invisible Maze

222907-albums5913-picture64436.jpg
222907-albums5913-picture64439.jpg
222907-albums5913-picture64438.jpg
222907-albums5913-picture64437.jpg
navbits_start.gif
CHANGE LOG

Version 1.4

Version 1.3

Version 1.2

Version 1.1

Version 1.0

navbits_start.gif
Allowed the player to aquire acorn of power (much like a cheat code)
navbits_start.gif
Added a bunch of new strings and effects
navbits_start.gif
Increased difficulty
navbits_start.gif
Added a Loading screen
navbits_start.gif
Added Acorn of Power
navbits_start.gif
Fixed a bug where you can start the race before the other player picks a hero.
navbits_start.gif
Added a Map Preview
navbits_start.gif
Added a cooldown for the jump ability
navbits_start.gif
Changed map description name
navbits_start.gif
Made a slight change in player property
navbits_start.gif
Uploaded on THW
navbits_start.gif
CREDITS
Special Thanks:

viewpost.gif
Maker
viewpost.gif
rulerofiron99
viewpost.gif
Paladon

Also thanks to these guys for their models:
viewpost.gif
Ceiling Rays by Tranquil
viewpost.gif
Living Statue by WhiteDeath
navbits_start.gif
AUTHOR'S NOTE
A pretty simple map.. (of course it's a mini-game!) Although there might be some things you would want to avoid doing.. like using jump ability to move through shortcuts (trust me, you're gonna regret it) and dying.. Well anyway, have fun! Comments, negative or positive are welcome.. Just don't insult me.. K? :D

user_offline.gif
user_offline.gif

Keywords:
Marathon, Racing, Mini-Game, Dalaran, Glyphs, Runes, Mario, Luigi, Puzzles,
Contents

Marathon of DOOM (Map)

Reviews
Approved - quite fun with more playersMarathon of DOOM (Version 1.4) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D RateScorePercentLetter...

Moderator

M

Moderator

[img]http://www.hiveworkshop.com/forums/images_all/icons/peonpower01.gif[/img] ORCNET
e5b1fd1d3e8b29d3008437560552d9f0_64489.jpg
3da5dde2fce9d4032964b0c545b93ff4_64504.gif

Comment

Review

Version

Approved
thumbsup1.gif
- quite fun with more players
Marathon of DOOM (Version 1.4)


Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
addrev.gif
5/591-100A

Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
4/581-90%B

Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
3/575-80%C

Rate
ScorePercentLetter
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
2/570-74%D

Rate
ScorePercentLetter
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
1/550-69%F

Overview:

Gameplay

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


"Marathon of DOOM" is a Mini-game that fits a racing, puzzle, and survival type of map which you need to win on a chosen time lapse.

"the map is small, but it did fix a lot of cool and exciting puzzles inside the game, I find it very fitting for a racing game but with the obstacles in each area it gave it more challenge, although I suggest a few tips for your next update, in the elevator area show a timer in how long the disabled elevator will go up again, same goes to the random gates that closes in and out the passage, the lightning-like part of the map looks complex, show a zone indicator for players to pass safely instead of just run straight for it and deal damage, 1-2 players seems challenging, how about add more players more of just 3 to give more fun value."

Terrain

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


"I can't say much about the terrain right now since most of the location is fully-focused on the puzzles design in-game, although acceptable."

Management

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


"To my conclusion, its fun to play and very addictive ones you challenge yourself with the 3 minute time lapse part(I finish it 3 times now), but some information and some misfortune events came into my observations, I don't get it why you have to make the '[GAME MESSAGE] has left the game!' into some sort of entity even though its just a object for the game? its humorous but I say its not good-looking, the UI needs work convert the 'Quest' menu into a instruction tab and show how to play, features, credits, and change logs. Another is the gold/lumber/food/UPKEEP part in the top-right of the UI, either hide it since its not being used and its up to you what to fill it with, the Mountain King's soundset is very noisy ones you keep moving in across the map, remove it, and lastly your referring the MK's proper name from Mario & Luigi, how about use these http://www.hiveworkshop.com/forums/models-530/luigi-fire-flower-51196/?prev=search=luigi&d=list&r=20 & http://www.hiveworkshop.com/forums/models-530/mario-fire-flower-51195/?prev=search=mario&d=list&r=20 models to fit them handsomely? Map is good to go."

Total Score:


Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
9/1580%C
1b5e5a7776e87f86f9c6951fa3dad711_64508.gif
Orcnet
- has reviewed version 1.4
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
i Found a bug, if you pick before the other player and you use the jump ability to Jump over the gate, the game starts

Fixed, Also added a map preview and cooldown for jump so that It won't be spammed..

EDIT: attached a map with HQ loading screen just for the heck of it..
 

Attachments

  • MoD (HQ).zip
    1.5 MB · Views: 225
Last edited:
Added a lot of effects.. but a friend of mine said that the sound effects are messed up.. dat true? (I don't have a speaker nor head sets or anything to listen to the sounds)

i think you should test it your self am too lazy to test, try making another single player version for it, i would really like(i play only single player usally)
 
Level 30
Joined
Jul 31, 2010
Messages
5,259
a monster chasing the players till they reach the lap point, this serves as a filler for those who are slow in reaching a destination and ends up getting destroyed in a no-mercy manner :D

however gets touched by the monster will be killed also the monster won't get hurt in any of the maze's damages and no effect in any of the traps but his disadvantage is a slow or medium movement speed.

the monster can be any kind of object. May it be a giant boulder, a shadow, or just your regular giant orc grunt :>
 
Top