- Joined
- Feb 27, 2007
- Messages
- 5,578
Maybe the OP posted again but if they didn't here's an attempt to gain visibility: What is "path component index out of bounds" fatal error?
Absolutely sure! Put # in folder name, you can now build on path and will consistently crash if you play with other people, remove # and all is fixed. Works with Pumpkin TD and Blacksmith TD so far, probably triggers all kinds of interesting bugs in other maps.
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Edit: Tried a few maps, works in most TDs
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Hahaha
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@GrapesOfWathSorry for the necropost, but I just found this thread today and decided to do some testing with it for multiplayer. Here are my findings:
When the host hosts the map from # folder, if the other players that join the lobby also have the map in a # folder, no one desyncs. If the other players DON'T have the map in a # folder, they will desync.
When I hosted my map from a normal non-# folder, I had the other tester join with the map in a # folder on his end, and it did not prompt a re-download, and I was the one that desynced. He still stayed in the map.