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I made a map and tried to host it on battle.net but an error message came up saying that it was too big! The map is 6.88 MB big. Is there anyway to make the map file smaller without deleting any data?
Bnet has a 2mb limit. At least I think it's 2mb, its something close to that. The most you can do to shrink your map is use a map optimizer/locker or compress all of your imported files with lower qualities.
The limate of map size threw battlenet is a puny sad 4 MB.
You can reduce size of the map by opotmizing it or ultimatly writing all in jass for less trigger space.
Deleting modles is your only option because going from 6.88 MB to 4 MB will take a mirical with out deleating moddles.
The record amount trigger optomiziation reduced was 300 kb I think and thats for a vitualy pure triggered maps.
The reason you cant have more than 4 mb is to stop the transportation of ILEGAL data.
moddles take up the MOST space 1 modle can be 1 mb and thats 1/4 of your map space.
You can check out my "do's and don'ts of map making" thread" stickied above. There, I give some hints on how to reduce map file size when lots of imports are used.
-VGsatomi
...and in most cases, you can also encode it in mono, that makes it half as big without reducing the quality significantly. It just looses the stereo effect of two different channels; war3 will still expand it to both speakers.
In fact, custom music is the thing what really increases file size, much more than models. Models with 1 MB are rare, but 1Mb music is about 1 minute.
As bitrate, I recommend 128Kbps for stereo and for mono of course 64Kbps are enough. I'm sure that your music will become much smaller now!
you can't
the mapsizelimit for multiplayer maps in any way is 4 MB
therefore any map bigger than 4 mb can't be played in LAN or Bnet.
the only exception would be a turn-based hotseat map, but as far as i knew there are no such maps.
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