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Map project: Zealot Defense

Discussion in 'StarCraft II Modding' started by Amigurumi, Apr 21, 2010.

  1. Amigurumi

    Amigurumi

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    I didn't have planned to make a tutorial for custom ui.

    Yes, blizzard should allow to play custom made maps :(

    thanks <3

    [EDIT]

    5-2-2010 1:13
    - remade the whole UI
    - custom portrait ui
    - better ability bar
    - going to add new and better menu
    - added a screenshot
     
    Last edited: May 2, 2010
  2. tremin

    tremin

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    Will there be like a skill tree? Or like levels or anything?
     
  3. shadonavan

    shadonavan

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    I have some ideas!

    Make different zealot "models" like how they do in wc3 with the different weapons.

    That way you can tell different heros apart. like lets say you want to play an agi. based zealot. he could have the double scythe like the dark templar. he could attack faster take less blah blah blah. Another could be like the "caster" zealot. he would have more energy to cast more. maybe instead of a weapon he just shot lightning like the archon. Could have a little more range. so on and so forth!!!

    Edit

    Instead of that you could even do an equip system. like when you got the certain weapon equipped it shows it on your hero. and obviously the different weapons would give different bonuses
     
  4. predator10

    predator10

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    Hey I love your idea so far. It reminds me a lot like those awesome WC3 rpgs where you have to defend and stuff with your team. But umm here is where my suggestion comes - maybe you can try to make the map a little bit tropical, you know add some green, tropical trees, waterfalls. And change the bunker/base walls to be like (god how do you say that in English) when they get old and they are in a forest they have green all over em. Like some abandoned place. Would be totally awesome. When you experience maybe your model can change (like character evolution). From zealot to dark templar or w/e the name is (the invisible unit). I've got many ideas, and I just have them in my mind, but that's cause I don't know how to work with the editor. Maybe I can help you with some ideas? I can make some concept art and help out with whatever I can ^^. Once again, I love your project!
     
  5. Amigurumi

    Amigurumi

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    I want to totally redo my ideas. I stopped with the idea of merchants, where you can buy
    items/abilities. I thought of adding a buy menu, with many categories like weapons, items,
    shield upgrades, overall upgrades and abilities of different types.
    But I don't think that I will add skilltrees. You can buy what you want, so you don't
    get always the same heroes.

    I already thought of making the dark templar to an additional class. I dunno how to model
    with sc2 models, and I think my programs aren't good enough, so I have to wait for models
    or I have to think of something else.
    About the different types: I'll add that later, and not in the alpha, but good idea, thanks!

    This is not the final terrain :) . I think I will reterrain everything before I release the alpha
    because this was just playing with the terrain tools, nothing big in mind.
    But the idea with the abandoned place, like a temple of the protoss. Great idea!

    Thanks for your comments guys, +rep!
     
  6. predator10

    predator10

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    Sweet :grin: ! When the beta hits, I'll help with the testing and let you know what I think about it. And once again, keep up the awesome job!
     
  7. Amigurumi

    Amigurumi

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    I'm now doing ~10 additional waves, custom game menu, custom buy menu,
    2-3 abilities, and then I'll publish the alpha version.
     
  8. tremin

    tremin

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    so you will be buying abillities? Then you dont need levels. also what about a rank system where you can save and load next time you play. Like for each rank you get +1 to all stats or whatever?
     
  9. Amigurumi

    Amigurumi

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    no, you buy abilities, and there are no levels for your hero. I think you can
    buy stats with money.
     
  10. tremin

    tremin

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    Yeah well i mean like a rank save system so you get bonus stats at start of game till the end, and the higher ranks you get a larger bonus stat. Plus you will still be able to buy stats etc.
     
  11. Amigurumi

    Amigurumi

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    well, that seems a bit imbalanced, if a hero would have quite high stats
    at the beginning. But an idea would be, that the more your bonus points (rank)
    are/is, then you can buy better abilities.
    +rep for the idea.
     
  12. shadonavan

    shadonavan

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    i agree that +stats with rank is a bit to much.if there was a bonus it should be tiny. one that is not that noticeable. depending on how ranks are set up something maybe as small as +1 attack/rank or +1 hp/shields. oh and amigurumi i am tryin to figure out how to detach things from models so you could use the zealot model with different weapons for different "classes" if you want ill let you know when i find out if not ill prolly use it myself lol!
     
  13. Amigurumi

    Amigurumi

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    sorry for the long timeout I had. I got the german editor, and you can't do anything triggering with
    it, because of the missing strings in dialog and so on.
    But now I got the US one again, so I can continue :D
    I will post a youtube video when I finished the basics of the buymenu.

    @ shadonavan: would be great :D

    [EDIT]
    Got some problems with the editor again, so I have a small break again, sorry guys :/
     
    Last edited: May 6, 2010
  14. killer1390

    killer1390

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    Pretty freaking ultimate stuff there. Good job.
     
  15. Amigurumi

    Amigurumi

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    kay, got it to work again.
    I'm currently changing the terrain.
    Buy menu is almost finished. After that I will add some waves, and alpha should
    be ready to publish!
     
  16. CYrusmaster

    CYrusmaster

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    Yo, map is awesome! Keep up the good work. Il check your channel here and there from time to time. So il try to figure out some ideas and suggestions.

    +Rep
     
  17. Amigurumi

    Amigurumi

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    When I finished terrain, I'll upload a new video of it.
     
  18. CYrusmaster

    CYrusmaster

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    That would be awesome, i am preordering SC2 in a week or so, so il ask for a map to test it, also i can help with the testing of future versions.
     
  19. Amigurumi

    Amigurumi

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    I'm sorry again, got school stuff, so I couldn't work the last 2 days.
    Think I will continue in 2-3 days working on it.
     
  20. Vengeancekael

    Vengeancekael

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    Are you using screen images or dialogs? just asking :p