- Joined
- Nov 24, 2004
- Messages
- 35
I understand you don't want people messing with your maps if they are competetive maps where people may make their own version just to cheat and you end up with 300 different versions.
Please consider doing the following:
1)If the valuable thing about your map is the triggers and units, then export your trigger and unit information to a blank map, leave it unprotected, and upload it to this site under the same name as your map with "+source" at the end, so that other people with artistic talent can build on your idea and make their own beautiful version and even learn from your triggers and unit data without investing all the time.
2)If the valuable thing about your map is the map itself, like say one of those beautiful awesome open RPG maps, then delete all the triggers and unit data for the map and save it unprotected and upload to this site under the same name as your map with "+empty" at the end, so that other people with great ideas for games can focus on gameplay and use your map as an empty canvas.
WC3 map making community needs to be a helpful giving place. The more we protect our maps and keep the data to ourselves the more time we must put into map making the also the poorer quality.
Our community when most good maps are protected is like the Blizzard War3 team making an expansion but with everyone not sharing. This is why most maps are just a bunch of half-assed, ugly, poorly balanced, unoriginal same ol' same ol'.
Please remember your not getting paid to make these maps. Making these maps will not get you a job anywhere. The worst that could happen if you do one of the two things that I suggested is that somebody else uses your map data/empty map and builds onto it.
Or say person 'A' downloads map data from person 'B' and a masterpiece blank map from person 'C', but person 'A' is not an artist or a coder or a unit balancer, but instead person 'A' just has a really good story to tell.
Person 'A' using other people's triggers, units, and map creates a masterpiece tale that everyone with WC3 DLs and praises. Person 'B' and 'C' get credit for their talents, and everyone gets a fun, new map to play.
Ok? Thanks.
Please consider doing the following:
1)If the valuable thing about your map is the triggers and units, then export your trigger and unit information to a blank map, leave it unprotected, and upload it to this site under the same name as your map with "+source" at the end, so that other people with artistic talent can build on your idea and make their own beautiful version and even learn from your triggers and unit data without investing all the time.
2)If the valuable thing about your map is the map itself, like say one of those beautiful awesome open RPG maps, then delete all the triggers and unit data for the map and save it unprotected and upload to this site under the same name as your map with "+empty" at the end, so that other people with great ideas for games can focus on gameplay and use your map as an empty canvas.
WC3 map making community needs to be a helpful giving place. The more we protect our maps and keep the data to ourselves the more time we must put into map making the also the poorer quality.
Our community when most good maps are protected is like the Blizzard War3 team making an expansion but with everyone not sharing. This is why most maps are just a bunch of half-assed, ugly, poorly balanced, unoriginal same ol' same ol'.
Please remember your not getting paid to make these maps. Making these maps will not get you a job anywhere. The worst that could happen if you do one of the two things that I suggested is that somebody else uses your map data/empty map and builds onto it.
Or say person 'A' downloads map data from person 'B' and a masterpiece blank map from person 'C', but person 'A' is not an artist or a coder or a unit balancer, but instead person 'A' just has a really good story to tell.
Person 'A' using other people's triggers, units, and map creates a masterpiece tale that everyone with WC3 DLs and praises. Person 'B' and 'C' get credit for their talents, and everyone gets a fun, new map to play.
Ok? Thanks.