Hi there!
I´m working on a map thats like dota or tides of blood.
we´ve added tons of triggers that get initialized at the map initialization or after a few seconds..
the prob is... i´m not sure if its an issue with all the triggers..
but whenever we start the game with 6vs6 it somehow splits the game into 2 groups.. so its a 4on3 game and there is another game with 2on3 or so..
is it a well known problem? do i have to start the triggers on after another? are there too many actions in the triggers?
or do i have to preload stuff? should i pause the game for a few seconds to get the clients syncronize each other?
please help.. maybe u had those problem too in your early beginning of programming
I´m working on a map thats like dota or tides of blood.
we´ve added tons of triggers that get initialized at the map initialization or after a few seconds..
the prob is... i´m not sure if its an issue with all the triggers..
but whenever we start the game with 6vs6 it somehow splits the game into 2 groups.. so its a 4on3 game and there is another game with 2on3 or so..
is it a well known problem? do i have to start the triggers on after another? are there too many actions in the triggers?
or do i have to preload stuff? should i pause the game for a few seconds to get the clients syncronize each other?
please help.. maybe u had those problem too in your early beginning of programming