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Map Error on loading screen

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Level 4
Joined
May 9, 2009
Messages
45
okay i have been working on my map lately and when i tryed to test it i got an error about 3/4 (everytime) done on the loading bar i get an error

FATAL ERROR!
Profgram: c:/program files/warcraft iii/war3.exe
Exception 0xC0000005 (ACCESS_VIOLATION) at 001B:6F208760
the instruction at '0x6f208760' referenced memory at '0x000000F4'.
the memory could not be 'read'.

in my map i recently has added a new continues trigger (its a maze) and some models idk if that affected it but help please =D
 
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Level 4
Joined
May 9, 2009
Messages
45
okay this is the trigger for the continues
  • Continues Set Up
  • Time - Elapsed game time is 1.00 seconds
  • Set Continues = 3
  • Set Hero_Count = Playing_Players
  • Playing Players
  • Time - Elapsed game time is 1.00 seconds
  • For each (Integer A) from 1 to 10, do (Actions)
    • Loop - Actions
      • If (((Player((Integer A))) slot status) Not equal to Is playing) then do (Set Playing_Players = -1.00) else do (Do nothing)
  • Hero Count
  • Game - Hero_Count becomes Equal to 0.00
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • Continues Greater than 0
    • Then - Actions
      • Hero - Instantly revive Ronin 0046 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0047 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0048 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0049 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0050 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0051 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0052 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0053 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0054 <gen> at CurrentCheckpoint, Hide revival graphics
      • Hero - Instantly revive Ronin 0055 <gen> at CurrentCheckpoint, Hide revival graphics
    • Else - Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Game - Defeat (Player((Integer A))) with the message: Defeat!
  • Player Red Dies
  • Unit - Ronin 0046 <gen> Dies
  • Set Hero_Count = -1.00
  • Player Red Leaves
  • Player - Player 1 (Red) leaves the game
  • Set Playing_Players = -1.00
  • Unit - Remove Ronin 0046 <gen> from the game
as for triggers that started with map initalization, i didnt create any triggers with it but i do have some but it worked before this happened.

and i have tryed deleting every single import
 
Level 7
Joined
Apr 12, 2009
Messages
188
Found your problem by deleting all of your custom abilities.

After I did that, your game launched. :grin::grin::grin:

So your problem is somewhere in your custom abilities, possibly an invalid number in some field somewhere ?


Edit: Advanced Meckanics ability is the one breaking your game. If I delete it the game launches normally.
 
Level 4
Joined
May 9, 2009
Messages
45
Found your problem by deleting all of your custom abilities.

After I did that, your game launched. :grin::grin::grin:

So your problem is somewhere in your custom abilities, possibly an invalid number in some field somewhere ?


Edit: Advanced Meckanics ability is the one breaking your game. If I delete it the game launches normally.

thank you VERY much, +rep
 
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