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Wc3 Fatal Error

Discussion in 'World Editor Help Zone' started by lolzinyoface, Jul 28, 2009.

  1. lolzinyoface

    lolzinyoface

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    Just recently I have began to see this error more common in my map that i have created. heres the full details

    Program: c:\program files\warcraft iii\war3.exe
    Exception: 0xc0000005 (access_violation) at 001B:6F128C27

    The instruction at '0x6F128C27' referenced memory at '0x00000000'
    The memory could not be 'read'/

    Press OK to terminate the application.


    What causes this?

    My understanding is that one of my triggers are causing this, and i wonder if anyone is able to read that error and decrypt it for me or find something that helps me solve it.
     
  2. apocalypse_dude

    apocalypse_dude

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    U should check your map foor endless loops where one trigger runs another that will run the first again and so on
    or
    For invalid actions like you set a player to a variable and then use the variable for doing stuff with the player. If that variable gets 0 or bigger then 16 it will crash

    You will have to observe when it crashes to see which triggers are active and then u will have to search
    happy (bug)hunting !
     
  3. DarkAngelAzazel

    DarkAngelAzazel

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    hmm does your wc3 start lagging before crashing?

    That may be caused by an endless loop. (never changing conditions OR (that happend to me) 2 regions and 2 triggers which move the unit to the other region)

    as the apocalypse guy said it could also be the player number function.


    same tip as he gave you. First try to see WHEN the game crashed.
    If that doesn't help deactivate ALL triggers and test each of them.
     
  4. Saia_Djinn

    Saia_Djinn

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    another possibility is that you divide by zero anywhere which will also attempt in a crash
     
  5. lolzinyoface

    lolzinyoface

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    Here was my problem. In case anyone was wondering.

    I had an item i named Potion of Mirror image (contained 2 Charges)

    Upon using the 2nd charge the game would crash, why? I dono.
    My solution? I made the item unperishable.

    Notes:
    When you drop an item which causes a illusion while your illusion is still active, the illusion disappears, why? I dono.

    Since doing this my crashes have stopped.
     
  6. P-Exodus

    P-Exodus

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    Endless loops or dividing by 0 won't cause a fatal error themself. You can easily test this. When this happens somewhere in your code, just the current thread (trigger) won't be executed past the point, where the loop or the dividing by 0 occured.