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Map crash in game after few seconds

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Level 1
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Apr 25, 2017
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Hello guys.

Recently I created a dungeon crawler map . After starting to include the quests to finish it, the map started to crash after a few seconds of play either through the editor or by launching the game directly.

Do you have any idea of the problem encountered and a solution to give me? I spent a lot of time on this project and although I'm not a specialist I would like not to have wasted my time.


I can send my map in pv if necessary to correct the problem.


PS: Sorry for my English, I am French and I write here because I think this is the only place where I would get an answer. Thank you in advance for the return of your community
 
Level 1
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Apr 25, 2017
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You should post the map or either post the triggers that run on the first seconds of game


The map is not finished yet either at the level of the quests or on other aspects. I publish it here, thank you to tell me which trigger causes it to crash after about fifteen seconds. I am not an expert in triggers so I may have made a mistake in making them.

Anyway, thank you for helping me solve my problem.
 

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Level 11
Joined
Oct 16, 2013
Messages
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'Pop Garde Royal Naga' trigger seems to make an infinite loop, check when a hero controlled by a human player enters the region instead. Also, after a quick glance at the rest of the triggers found that your revival trigger will be buggy if two or more heroes die at the same time. I suggest storing them in variables and replacing Waits with Timers since they're more efficient.
 
Level 7
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Mar 10, 2013
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'Pop Garde Royal Naga' trigger seems to make an infinite loop, check when a hero controlled by a human player enters the region instead. Also, after a quick glance at the rest of the triggers found that your revival trigger will be buggy if two or more heroes die at the same time. I suggest storing them in variables and replacing Waits with Timers since they're more efficient.
Why you say that? I'm not seeing the infinite loop there.
Sure, found why, sorry.
 
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Level 1
Joined
Apr 25, 2017
Messages
3
'Pop Garde Royal Naga' trigger seems to make an infinite loop, check when a hero controlled by a human player enters the region instead. Also, after a quick glance at the rest of the triggers found that your revival trigger will be buggy if two or more heroes die at the same time. I suggest storing them in variables and replacing Waits with Timers since they're more efficient.



Okay Gusanomental , I'll try to correct that by variables. Thanks a lot for your help.
 
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