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Malthael

Submitted by Redsteel1
This bundle is marked as approved. It works and satisfies the submission rules.
Malthael was a former member and leader of the Angiris Council. Once the Archangel of Wisdom, he became the Angel of Death.
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Contents

Malthael (Model)

port (Model)

Reviews
General Frank
A nice model edit and good use of materials. Works in-game.
  1. Homor

    Homor

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    Not bad. Not bad at all. Nice to see the whole Angeris Council together!
     
  2. Kolossoni

    Kolossoni

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    Great job! Looks cool.

    Small suggestion though: how about making him more darker/blacker? He seems a bit too "white".
     
  3. Redsteel1

    Redsteel1

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    I thought about it but can not find a more suitable texture (((
     
  4. Grey Knight

    Grey Knight

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    such beautiful
     
  5. Redsteel1

    Redsteel1

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    Thank you!
     
  6. Grey Knight

    Grey Knight

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    your Old Malthael Model needs a Wings
    just make attachment Wings for him

    and It would be better
     
  7. Redsteel1

    Redsteel1

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    I just think about it, but you see, simple attachments kill all faith in the "liveliness" of the model, I'll try, of course, I can find the treasured bones to which it can be attached and this will not cut the soul: D
     
  8. Grey Knight

    Grey Knight

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    well, there's only one attachment in model that can attach wing without Destroying your model, if you could make an attachment wing model
    and attach it in WE
    |O|
     
  9. Diegoit

    Diegoit

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    Improving skill eh, nice bro.
     
  10. Redsteel1

    Redsteel1

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    Thank you!
     
  11. Archian

    Archian

    Site Director

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    Very nice. Great choice for animations. Nice use of ingame textures. Keep up the good work!
     
  12. General Frank

    General Frank

    3D Modeling Moderator

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    Same issues as the other model had. Particle emitters should NOT display during the dissipate animation.
     
  13. General Frank

    General Frank

    3D Modeling Moderator

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    A nice model edit and good use of materials.
    Works in-game.