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Making Reforged Models

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So I was just wondering if anyone has had much experience with making Reforged models in the likes of 3DS Max or Blender etc and what kind of things someone needs to keep it mind.

For example one things I've not even thought about tackling yet is creating the inside of the mouth that a lot of these units have as well as the eyes.

Another thing is things like the average polycount used etc for most models, info like this would be handy for making sure the right level of detail is used.

Would've been nice if Lemonsky had done a couple videos showing how they went about making the models.
 
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Apr 12, 2018
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I'd hazard to say that Lemonsky operated like they had no constraints as to what they could do to make their model. That constraint is not the same as users like the rest of us mortals who are looking to make models with some fidelity while keeping the file size reasonable (you will find that most people here will balk at any one thing that comes in at over 1 MB which is the opposite of the 'Reforged philosophy'')
 
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