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Making People hold Weapons and Shields {attaching items to units}

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Level 11
Joined
Feb 16, 2009
Messages
760
Ugh.... Use a ability that is always on, like a aura or item bonus.
Art Target defines the model for the TARGET of the ability(The one affected by the ability) and the attachment point for weapons is right/left hand.

EDIT: For learning perposes, experiment around and look up a tutorial
 
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Level 7
Joined
Feb 1, 2008
Messages
296
create an ability based off of Sphere in the human abilities

import an attachment or use a current one like an arrow

scroll down into the art section at target art.

it'll say some attachments and the first three will be filled with things like sprite,first, sprite,second, and sprite,thrird

remove all three of those and add in the first one where sprite,first was something like hand,left or hand,right as that is the hand attachment point

go to attachments used or something like that but if im wrong, just keep scrolling down from the attachment point untill you see a 0

change the 0 into a 1

now change the art of it near the attachment point into your desired model.

give your ability to your desired item and when your hero/unit picks it up, he'll have his own personal weapon/item in his hand

Other attachment points
the / means either or/and or

chest
hand,left/right
foot,left/right
origin
head
overhead
sprite,first/second,third
 
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