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[Trigger] Making an empowerment ultimate ability (ex: Karma from Lol); how do I do the special effects?

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Level 4
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Jun 10, 2019
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Hi all,

Sorry for the vague title; I wasn't sure how to phrase this question in so few characters.

I'm trying to make a hero with 4 abilities, 3 basic ones and 1 ultimate ability, but the thing that makes this slightly more interesting is that the ultimate ability does nothing substantial on its own, but it gives the hero a buff that empowers the next ability cast while they have the buff active (buff is removed upon casting a basic ability).

I actually figured out how to do that bit. What I haven't figured out is probably the easier part, but I can't figure out to how remove the special effects (faerie dragon projectiles in both hands) after the basic ability is cast or until the ultimate ability's buff times out after 8 seconds.

Lastly, I'm trying to make all of this MUI, so I'm using dynamic indexing (which I'm very new to - I posted the skillshot thread a few days ago (thanks again Pyrogasm for that tutorial - it's super helpful!))

Any help would be greatly appreciated.

Thanks!

Edit: Also, I apologize posting asking for help so often; you all have been extremely helpful and I truly appreciate it!
 
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Level 25
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Feb 9, 2009
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If you're already using dynamic indexing why not instead store two special effects attached to the hands of the caster, once the duration reaches it's expiration / buff removed, remove the special effect.

  • Special Effect - Create a special effect attached to the hand, left of (Triggering unit) using Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl

Please refrain from double post
Follow Grog'nar and use the "Edat Bootan"
edut-bootan-png.316119
 
Level 4
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Sorry about the double post; I'll be more cognizant in the future.

Also, I think I figured it out! I did a version of what you recommended; I made it so that when the empowerment ability is used, it turns on a trigger that checks for the buff periodically, and once the caster no longer has the buff, it destroys the special effects. Once nobody has the buff, the trigger turns off.

Thank you for the recommendation!
 
Level 20
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well since you already figured this out I hope my tips might be a bonus ;)

I would recommend to use Wind Walk for the ultimate ability because it doesn't cancel any actions or stop any movement.

Set the Duration to the time you want to have the buff (e.g 3 seconds) and Transition Time to a high value (e.g 100) so the hero doesn't turn invisible.
 
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