For a map I'm working on, there is a world map in which groups of units are represented by single units, and instead of using warcraft's built in movement system, I have decided to make my own grid based one. However, all the units have 0 movement speed on the world map, so they wont get the buttons that come with movement (move, hold position, patrol, stop). However, when they use a dummy ability to move (move north, for example) setting their movement speed through triggers does not work. I can fake movement by moving them a little bit at a time with a loop and playing the walk abimation, but it looks horribly ugly and unprofessional.
I either need a way to make a convincing spoofed movement system, (I think I've seen it done in JASS, but I don't know enough to know if it was what Iwas seeing or not) or a way to give them "regular" movement. If it were only a few unit types, I would simply make "movement" versions of them and replace them when I needed to, but it isn't worth doing with so many types. If I make a spoofed movement system, it would need to be multi-instanceable, but only on seperate units.
Thanks in advance for all your help.
I either need a way to make a convincing spoofed movement system, (I think I've seen it done in JASS, but I don't know enough to know if it was what Iwas seeing or not) or a way to give them "regular" movement. If it were only a few unit types, I would simply make "movement" versions of them and replace them when I needed to, but it isn't worth doing with so many types. If I make a spoofed movement system, it would need to be multi-instanceable, but only on seperate units.
Thanks in advance for all your help.