Hi all, I'm having a bit of trouble with a save/load code system I use in one of my maps... And what I want to know is:
is it possible to make a code whenever the game ends instead of typing
-save? There won't be a lot of leavers this way
I tryed this:

(didn't loop it since I wanted to see if it works first.. And it didnt
)
I used the save/load code made by acehart
save/load code
is it possible to make a code whenever the game ends instead of typing
-save? There won't be a lot of leavers this way
I tryed this:
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My game is ending
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Events
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My game ends :)
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Conditions
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Actions
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Set Save[1] = Total_Score_of_player[1]
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Set Save[2] = double_kills_player[1]
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Set Save[3] = triple_kills_player[1]
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Set Save[4] = overkills_player[1]
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Set Save[5] = killtaculars_player[1]
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Set Save[6] = killtrocitys_player[1]
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Set Save[7] = killinmanjaros_player[1]
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Set SaveCount = 7
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Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 1 (Red) for 60.00 seconds the text: Code
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Set Save[1] = Total_Score_of_player[2]
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Set Save[2] = double_kills_player[2]
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Set Save[3] = triple_kills_player[2]
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Set Save[4] = overkills_player[2]
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Set Save[5] = killtaculars_player[2]
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Set Save[6] = killtrocitys_player[2]
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Set Save[7] = killinmanjaros_player[2]
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Set SaveCount = 7
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Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 2 (Blue) for 60.00 seconds the text: Code
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Set Save[1] = Total_Score_of_player[3]
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Set Save[1] = Total_Score_of_player[3]
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Set Save[2] = double_kills_player[3]
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Set Save[3] = triple_kills_player[3]
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Set Save[4] = overkills_player[3]
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Set Save[5] = killtaculars_player[3]
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Set Save[6] = killtrocitys_player[3]
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Set Save[7] = killinmanjaros_player[3]
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Set SaveCount = 7
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Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 3 (Teal) for 60.00 seconds the text: Code
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Set Save[2] = double_kills_player[4]
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Set Save[3] = triple_kills_player[4]
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Set Save[4] = overkills_player[4]
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Set Save[5] = killtaculars_player[4]
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Set Save[6] = killtrocitys_player[4]
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Set Save[7] = killinmanjaros_player[4]
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Set SaveCount = 7
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Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 4 (Purple) for 60.00 seconds the text: Code
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Set Save[2] = double_kills_player[5]
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Set Save[3] = triple_kills_player[5]
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Set Save[4] = overkills_player[5]
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Set Save[5] = killtaculars_player[5]
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Set Save[6] = killtrocitys_player[5]
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Set Save[7] = killinmanjaros_player[5]
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Set SaveCount = 7
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Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 5 (Yellow) for 60.00 seconds the text: Code
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Set Save[1] = Total_Score_of_player[6]
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Set Save[2] = double_kills_player[6]
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Set Save[3] = triple_kills_player[6]
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Set Save[4] = overkills_player[6]
-
Set Save[5] = killtaculars_player[6]
-
Set Save[6] = killtrocitys_player[6]
-
Set Save[7] = killinmanjaros_player[6]
-
Set SaveCount = 7
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Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 6 (Orange) for 60.00 seconds the text: Code
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Set Save[1] = Total_Score_of_player[7]
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Set Save[2] = double_kills_player[7]
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Set Save[3] = triple_kills_player[7]
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Set Save[4] = overkills_player[7]
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Set Save[5] = killtaculars_player[7]
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Set Save[6] = killtrocitys_player[7]
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Set Save[7] = killinmanjaros_player[7]
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Set SaveCount = 7
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Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 7 (Green) for 60.00 seconds the text: Code
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Set Save[1] = Total_Score_of_player[8]
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Set Save[1] = Total_Score_of_player[8]
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Set Save[2] = double_kills_player[8]
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Set Save[3] = triple_kills_player[8]
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Set Save[4] = overkills_player[8]
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Set Save[5] = killtaculars_player[8]
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Set Save[6] = killtrocitys_player[8]
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Set Save[7] = killinmanjaros_player[8]
-
Set SaveCount = 7
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Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 8 (Pink) for 60.00 seconds the text: Code
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Set Save[2] = double_kills_player[9]
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Set Save[3] = triple_kills_player[9]
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Set Save[4] = overkills_player[9]
-
Set Save[5] = killtaculars_player[9]
-
Set Save[6] = killtrocitys_player[9]
-
Set Save[7] = killinmanjaros_player[9]
-
Set SaveCount = 7
-
Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 9 (Gray) for 60.00 seconds the text: Code
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Set Save[2] = double_kills_player[10]
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Set Save[3] = triple_kills_player[10]
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Set Save[4] = overkills_player[10]
-
Set Save[5] = killtaculars_player[10]
-
Set Save[6] = killtrocitys_player[10]
-
Set Save[7] = killinmanjaros_player[10]
-
Set SaveCount = 7
-
Custom script: set udg_Code = SaveLoad_Encode()
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Game - Display to Player Group - Player 10 (Light Blue) for 60.00 seconds the text: Code
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(didn't loop it since I wanted to see if it works first.. And it didnt
I used the save/load code made by acehart
save/load code