• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

Make units to move in order

Status
Not open for further replies.
Level 8
Joined
Sep 24, 2007
Messages
300
I have to move ~20 units in a group to specific point. That's no big deal, but I want them to walk ex: in 2 lines by 10 in a line, like a real army. I managed to create them this way by creating in a loop and increasing the Point with offset. But after the move order (with trigger) to point, everything get's messed up.

Any ideas?
 
Level 8
Joined
Sep 24, 2007
Messages
300
messed up=they all move to that point and finally make a circle around it

I mean, it's logical that they can't remain in the same position on the end cuz of this:

_______________ line 2
_______________ line 1

|
|
|
|
. point

because they go to 1 point from 2 rows


Isn't there a button in w3 that seperates the unity by type and makes them move in order? Any way I could trigger that?
 
Level 6
Joined
May 19, 2004
Messages
267
I linked a GUI one in that thread which seemed to work as you want, else you could try scouring the resources and see if you find something better.
 
Level 6
Joined
May 19, 2004
Messages
267
Ah I see. Then unless you can find one uploaded somewhere, I think you're out of luck. Unless someone would be willing to make it for you.

I've got a WIP system replicating the one I had in the youtube video. The script is rather rushed an not optimized. And for some reason the units don't move as fluently as in the video, I think I've missed some OE settings.

Anyway, if you want you could take a look at it.
 
Status
Not open for further replies.
Top