- Joined
- Feb 17, 2017
- Messages
- 26
Hi everyone,
So I was planning to create a trigger that would start when a specific unit on a map reaches precisely 1 hit point (start a cinematic upon a boss' near death).
So far so good I can create such a trigger, but here is the problem I face:
Enemies will obviously deal in general more damage than 1. So when said boss is, let's say at 2 hp, a single blow from a footman would kill the unit without triggering the cinematic.
That's why I was wondering if I could make the unit temporarily immune to death, so that its hit points will never go below 1, without making him invulnerable.
I was thinking of some kind of loophole maybe with invulnerability, and make triggers allow to target the boss, but that would obviously lead to the same result.
Some ideas? I'm ok with any loophole you can come up with, just as long as it looks like the boss' health doesn't go below 1.
Thanks in advance
So I was planning to create a trigger that would start when a specific unit on a map reaches precisely 1 hit point (start a cinematic upon a boss' near death).
So far so good I can create such a trigger, but here is the problem I face:
Enemies will obviously deal in general more damage than 1. So when said boss is, let's say at 2 hp, a single blow from a footman would kill the unit without triggering the cinematic.
That's why I was wondering if I could make the unit temporarily immune to death, so that its hit points will never go below 1, without making him invulnerable.
I was thinking of some kind of loophole maybe with invulnerability, and make triggers allow to target the boss, but that would obviously lead to the same result.
Some ideas? I'm ok with any loophole you can come up with, just as long as it looks like the boss' health doesn't go below 1.
Thanks in advance