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[Trigger] Make this multi-instanceable

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Dec 16, 2007
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I want a trigger that creates an icy path every 6 seconds, that dissapears after 10 seconds. But this wouldn't work right? How do I make it work if so?

  • Ice
    • Events
      • Time - Every 6.00 seconds of game time
    • Conditions
    • Actions
      • Set Ice_L = (Random point in Center <gen>)
      • Environment - Change terrain type at Ice_L to Northrend - Ice using variation -1 in an area of size 4 and shape Circle
      • Wait 10.00 seconds
      • Environment - Change terrain type at Ice_L to Dalaran - Brick Tiles using variation -1 in an area of size 4 and shape Circle
      • Custom script: call RemoveLocation(udg_Ice_L)
 
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