- Joined
- Dec 16, 2007
- Messages
- 252
I want a trigger that creates an icy path every 6 seconds, that dissapears after 10 seconds. But this wouldn't work right? How do I make it work if so?
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Ice
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Events
- Time - Every 6.00 seconds of game time
- Conditions
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Actions
- Set Ice_L = (Random point in Center <gen>)
- Environment - Change terrain type at Ice_L to Northrend - Ice using variation -1 in an area of size 4 and shape Circle
- Wait 10.00 seconds
- Environment - Change terrain type at Ice_L to Dalaran - Brick Tiles using variation -1 in an area of size 4 and shape Circle
- Custom script: call RemoveLocation(udg_Ice_L)
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Events