• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Make playable map area smaller

Status
Not open for further replies.
Level 4
Joined
Jan 5, 2014
Messages
79
Hello, I would like to know, if there is a way to make (via triggers) the playable map are bigger or smaller. I know I can resrtict the camera to some region, but making temporary just one part of the whole map playable would be better.
 
If you made your map like a circle you could easily do what death suggested if you wanted to move a unit backwards otherwise I suggest giving a go with regions and find some method you like. With newgen editor I am almost sure you could use a terrain tile to block pathing for units. Lot's of ways, just have to think.

If you need an example map, let me know MB.
 
Last edited:
If you made your map like a circle you could easily do what death suggested otherwise I suggest giving a go with regions and find some method you like. With newgen editor I am almost sure you could use a terrain tile to block pathing for units. Lot's of ways, just have to think.

If you need an example map, let me know MB.

I didn't suggest a circle. I said pathing blockers / regions.

Also you don't need newgen to do this.
 
Status
Not open for further replies.
Top