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[Solved] Make model not visible in fog

ies

ies

Level 3
Joined
Jun 11, 2019
Messages
15
yep.PNG

I'm not very good with models; usually they don't work and I don't know why, then after hours of banging my head againts them in different tools they suddenly work, yet I still don't know why.
So far I unticked 'unfogged' flag on its materials and recalculated extents; it's displayed on a dummy unit.
I've searched around but it seems people have the opposite problem. Any ideas much appreciated.
 

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ies

ies

Level 3
Joined
Jun 11, 2019
Messages
15
@Cheshire I thought about that so I set the unit's model to the clock itself.
@Chaosium It's 1.27a, no reforging taking place on my pc.
I've tried using a a regular hero unit which did the trick. It appears my dummy is scuffed but I've went over its fields many times, not sure what is causing this problem.
Either way, thank you for helping my pinpoint this guys.

E: Alright, it works now. I unchecked extended line of sight on the dummy which I assumed would be it, it wasn't enough but then I did a few more things like changing its race and unticking campaign unit(I was using this for qol scrolling but maybe it was relevant).
 
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@Cheshire I thought about that so I set the unit's model to the clock itself.
@Chaosium It's 1.27a, no reforging taking place on my pc.
I've tried using a a regular hero unit which did the trick. It appears my dummy is scuffed but I've went over its fields many times, not sure what is causing this problem.
Either way, thank you for helping my pinpoint this guys.

E: Alright, it works now. I unchecked extended line of sight on the dummy which I assumed would be it, it wasn't enough but then I did a few more things like changing its race and unticking campaign unit(I was using this for qol scrolling but maybe it was relevant).
What was the race to know for later reference?
 
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